Originally Posted by BraccusaurusRex
Id argue a big problem with how rogues and other physical damage classes are right now is due to how combo oriented combat has become.

Combat has always been about combinations of effects. That's not a problem, it's what the tactical aspect is all about.

Originally Posted by BraccusaurusRex
It has become more efficient to burst people down one by one than to take on everyone at once.

That is not true at all.
It's much more efficient to bring all enemies together and to take them down with an AoE attack, be it a physical attack or a magic surface.

That actually means the rogue is not as good at dealing with hordes of enemies; it needs a large amount of AP to make up for the fact it's single-target, which is why people playing rogues focus their builds on having a lot of AP.

Originally Posted by BraccusaurusRex
This ties into a prevalent abuseable strategy that involves using skin graft +adrenaline, refunding your ap with kills using the Executioner talent, and escaping with chameleon cloak.

This is just basic usage of skills with decent synergy, there is no abuse. Chameleon Cloak is not even part of that "strategy", it's orthogonal.
It looks you're just angry that some people understand how to make efficient builds by combining the right skills or talents together.

Originally Posted by BraccusaurusRex
Meanwhile, mages have no weapon scaling on skills, no crit multiplier due to relying on spells, and long cooldowns.

They're less reliant on gear, it's just an aspect of that kind of play style. Would you rather all classes played the same?

Originally Posted by BraccusaurusRex
Even with aoe, being able to kill someone in one turn is more useful than spreading out your damage.

Killing 4 enemies every 2 turns is better than killing 1 every 1 turn.
The warrior also has the other advantage that it's better at tanking and the mage can work from range and generally control how the encounter unfolds.