Originally Posted by Adrianna
the zombie trait is the one that makes you take damage from healing and heal from poison and was always in the game... which is now forced on undead as a baseline trait...

but you also forgot the part where undead are immune to bleeding as well.


Ah so that all grouped up is actually called "zombie trait" o well my mistake silence
PS but there is nooooo way zero logic to make skeletons bleed.... I mean how on earth to do that maybe extra soft on maces but skeleton and bleed??? from where???

Last edited by Zec; 02/09/17 04:34 AM.

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