Was the editor really that "powerful"? Not that I'm that experienced at all, but all I wanted was a no go in the end.
For example changing the character menu to a more atmospheric one. (the character/inventory screens are one of the worst I've ever seen, imho) Wanted to give it a book-like look similar to what you have in Drakensang for example, in flavor of the "paper" part in "pnp". Same thing for the backpacks, by separating the inventories and giving them one of these nicely characteristic textures/windows that barrels/chests/bones/whatever have when opened up. Simply for atmospheric sake. Really LOVE the backpack screen in "the forest", add free placement to that one and it would be pretty much perfect. IMHO.
Another thing would be to change the basic mechanic calculations to something D20-like.
So did I just miss that possibility thanks to my inexperience?
edit:
(btw: the scripting language and its anti-intuitive use reminds me of the one used in the first dungeon siege game, a pita to use)
Please do this for DOS2!