Interesting, ... not sure how I feel about it but maybe they realized those secondary bonuses were too strong at high level.
If you have 60 Strength it would give you +100% bonus Armor.
20 Dual wielding + Parry Master +60 Finesse = 80% dodge + bonuses from items ?
Those are random number but maybe it was giving too much power ?
It is true I enjoyed that each stat had more than one effect however.
On the bright side it makes constitution the only stat for survival, which is nice because it seemed lacking in the EA.
This could, in theory, be fixed with soft or hard caps. But yes I agree with OP overall, either make the other point abilities do anything but increase raw damage and let primary stats focus on damage or vice versa, I think. Not sure about balancing but at least it would be more interesting.