I'm curious, the decaying ability (healing kills u) + retribution + necromancy.

I'd assume that the retribution effect doesn't reflect the damage that 'heals' you when it begins to kill you instead.

Say you have 500 HP

Are hit for 250 HP, with 10 in Retribution, 20 in Necromancy

You would heal for 250 HP

If you have Decay on you, you would take instead 437.5 damage. (175% of would-be healing as damage; I think it ignores Magic Armor, it does when used on Skeletons/Zombies, and I think it did when I tried to heal Verdas)

Depending on how intelligent the AI is (if it can recognize that you will take damage from that combination), you might be in for a rough gameplay with that sort of build.

Now I hope I would be completely wrong about that, but if not it would be hilarious.

smile