Unfortunately, I've only just recently played the EA, but I'd suggest that at some point if D:OS2 got an Enhanced Edition, I'd love it if was in-line with the theme of "Multi-classing Enhanced" and Scoundrel got updated to something like...


  • Requires a Dagger


became

  • Requires a Melee Weapon


Also, lest I forget, this should happen as well:

  • Damage is based on your weapon* and receives a bonus from Strength/Finesse/Intelligence


*On the mechanical backend of the D:OS2 engine, non-daggers should get damage demerits to be in-line (likely inferior so the classic rogue archetype is retained for RP) with single dagger damage and DW dagger damage.

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Back-Stabber not being dagger-specific would be great as well.

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Throwing Knife could become Throw Weapon.

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P.S. #1

Another notable Multi-classing mention could be Huntsman's Snipe/Ricochet & Wand compatibility (maybe Staff compatible, once per turn).

P.S. #2

Yes, I am in love with how Warfare works with any melee weapon and I want that love spread around.