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I figure since the game is gonna be release in a bit over a week, I'd want to do some speculation on the skills that will be available to the player. Courtesy of Burno from the DOS2 reddit, we got some screenshots of all the known/existing skills in the release version of DOS2:
[Linked Image]
So right off the bat, we see 2 new skills. One of them is Beasts unique ability and the other one is Source Vision, which was announced in a recent update. It seems like Beard will likely have a movement based ability or something which gives him resistances/immunity to certain things. Id imagine this would be great on a warrior/rogue class. We also have a separate ability for each of the racial masks that the undead can use.
[Linked Image]
[Linked Image]
Assuming these are all the non-source skills for rogue/warrior/ranger, the fact that there's 10 of each is honestly suprisingly good in terms of variety. Right away we can see warrior is gonna have a taunt ability along with the bouncing shield ability and a reflective shield ability. This is great as having a shield now provides a good alternative to dual-weilding/two handing and going for a tank build will actually be a reliable strategic option. For ranger, we see the new Elemental arrowhead and Pin Down skills shown in the latest stream. It looks like Barrage from DOS1 will make a return. We also see the Skyshot skill along what looks like the "overwatch" skill (next to Mark) from the XCOM games, which is essentially an attack of opportunity for ranged characters. For rogue, we see what looks like a disarm ability along with a grenade based skill.
[Linked Image]
[Linked Image]
The first abilities I see are Curse/Bless and it seems Bless will likely require a source point to use. It looks like the other classes have more skills to make use of though I imagine some are from combining skill books. A few abilities I've noticed, a bear trap skill, magic armor vampirism, a head bubble skill (?), a "poison ritual" skill,
bone cage (shown momentarily in one of the updates), elemental infusions for summons, and a medusas gaze ability. Also, it looks like earthquake is not a source ability.
[Linked Image]
For anyone who was complaining (including myself), skin graft is apparently now a source ability. It also looks like Farseer will be a source ability as well along with what I assume is avatar of frost/fire. While it looks like there will be source abilities for elemental summon infusions, I see a fan of knives source ability for rogues, which will be insane if it works like Arrow Spray.
[Linked Image]
Finally, we see Overpower and Mortal Blow have been nerfed to require 3 memory slots. It also looks like Rain of Arrows, Meteor Shower, Lightning Storm, and Blizzard will make a return and Blood Storm will cost 3 memory slots as well. What I find most interesting is the Dimentional Bolt Storm looking skill which could either be amazing or terrible considering how random it would be.

Anyways, what are you ideas?





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Really pleased with the skill diversity so far and despite some people's grumblings I really like the source point system, it kind of gives you a hip-pocket gun to whip out as needed, though it really might be more relevant in tactician mode only since currently even without abusing systems the game isn't all that difficult.

Bright side is there's lots of cool options for playing through vanilla via different builds, races, Origins, and hopefully GM Mode + Campaign Editor will get a lot more love this time around. It'd be nice to have a strong community build around it, though I don't dare hope we can somehow return to the golden era of Neverwinter Nights.

Last edited by Nightmarian; 04/09/17 07:26 PM.
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I don't want to read too much about it but can't wait for the release and for the necromancy tree.
Speaking of, the infect icon is non source ? Have they changed the skill of the icon changed ? Hummmm.

Looks like flurry is making a return as a source skill (as expected).

You should count again non magic classes have 12 skills from the icons you see + source skills.

I am not that much surprise, warfare in DOS had 14 skills and you were not using more than 2 stances out of the 4 they had so.

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Looks interesting. From what I see only summoner can summon creatures. Even necromancer don't get some "rise undead" skill.

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Originally Posted by Mith
Looks interesting. From what I see only summoner can summon creatures. Even necromancer don't get some "rise undead" skill.


Actually they do. The spider like icon in the regular necromancy skill is a summon.
It was show in the update 41 when they explained the skill crafting.

About 200 skills from specialization not mentioning racial skills. Who is concerned about diversity?

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I'm mostly surprised by the final tier of spells. I was kind of expecting it to be the second-to-last tier, especially after seeing how you can obtain a couple of them in act 1. Then again half of the pictures are of late game DOS1 spells, so their DOS2 equivalents are bound to be strong as hell. It seems like many (all four elements, huntsman, blood storm, maybe the summoning skill) of the final tier spells are going to be medium-sized AOE abilities that deal damage.

Originally Posted by Mith
Looks interesting. From what I see only summoner can summon creatures. Even necromancer don't get some "rise undead" skill.

There's at very least a 'summon bone widow' skill for the Necromancy skill tree. In one of the Kickstarter videos they briefly hover over it.

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I wonder if the poison weapon enchants can be applied to enemies, could have interesting effects if playing undead.

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Fire breath is still there. frown

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I am hopeful that the Pyrokinetic Fiery Battle Axe icon as well as the Aerotheurge one which looks like the guy is holding a sword (Although on closer inspection it does look like he is evading it) are elemental weapon enhancement skills (I absolutely love the idea of the Huntsman's Elemental Arrows Skill, was hoping there would be a melee equivalent)

If the Battle Axe one is a Weapon enhancement skill then you could (Along with the Fire whip skill they have demonstrated in trailers and updates and Ambidextrous Talent) theoretically create a sort of Fiery gladiator build.

Looking forward to opening up GM mode just to see all the skills and seeing what sort of class combos I can create (as I don't mind spoiling myself on skills)

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So we will not be able to combune most of the skills but just some pre defined. I did not understand it will be like this.

edit: I don't see any icon for blood rain, I heard them talk about this skill, so I assume this is not the complete list but rather the list of no combined spells.

Last edited by Suba; 08/09/17 01:00 PM.
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Originally Posted by Suba
So we will not be able to combune most of the skills but just some pre defined. I did not understand it will be like this.

edit: I don't see any icon for blood rain, I heard them talk about this skill, so I assume this is not the complete list but rather the list of no combined spells.

Blood Rain's right in the middle of the necromancy skills, just above the icon with a fork and a knife.

Blood storm's one of the 3 memory slot abilities.

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So does the gem mean, those are source skills? So everything with 2 slots and above will need source?

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Originally Posted by Bukke
Originally Posted by Suba
So we will not be able to combune most of the skills but just some pre defined. I did not understand it will be like this.

edit: I don't see any icon for blood rain, I heard them talk about this skill, so I assume this is not the complete list but rather the list of no combined spells.

Blood Rain's right in the middle of the necromancy skills, just above the icon with a fork and a knife.

Blood storm's one of the 3 memory slot abilities.


Oh I see, that's not a lot of combined skill imo. But now I remember I saw the dev talk about combining skill rules. I don't remember exactly but they said you could not combine everything something to do with elemental skill + something only I think.

edit : The rule is combine book = elemental book + non elemental book. So there is still a lot of skills not listed here or it's disappointing.

edit2: Okay I misunderstood, you combine books but the result dependents on the school of the books not the skills themselves..

Last edited by Suba; 08/09/17 01:38 PM.
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Originally Posted by Kalrakh
So does the gem mean, those are source skills? So everything with 2 slots and above will need source?

Yes and yes.
While I'm not overly excited about the entire source point system and the pseudo-management that comes along with it I guess it's worthwhile to point out that source points will come from multiple sources in the full game.

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Have the lava core skill and smokescreen removed from the game? Also how about the lava environmental effects?


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