It's the point that worries me. At some point of the game, when you have all the desired skills, combats will be pretty much all the same because the options for progress are far more limited compared to D:OS1. In D:OS1 you felt far more powerful, could do far more in one turn. In D:OS2 only the numbers willl grow bigger, not the amount of stuff you can do. Also it seems, skills like adrenaline seem to be kind of a must have for everyone later on, because of how much worth an AP more can offer.
Attributes got totally dumbed down compared to D:OS1 aswell.
That is just wrong. In DOS ou had more ap to cast more powerful spells. Chain lightning 8 Ap, ... on top of the cooldown it was another gating to avoid you to use it too often.
In one turn you were mainly Casting 1 to 3 spells or for a melee, you would get in range and attack one to 3 times max.
This hasn't changed much in DOS 2 you do about the same amount of action every turns.
For the stats, they weren't much more interesting if you only played the first act. When you knew the game by heart you knew you need x or y but the stats by themselves were hardly more interesting.
And who knows about the rest of DOS 2. You'll probably have builds requiring a minimum of xx amount of memory and xx of wit to act first in certain combat and xx of int for your damages.
You are basically comparing a game you already know all its content and compare it with the first act of this game and draw conclusions.