It's a bit difficult to say meaningful things, as the release will be a different from the EA and you can only play Classic as higher difficulty in the EA, which I would translate as normal difficulty.

From the EA perspective, I would say the parties lack a bit, mainly because you have to get rid of the physical or magical armor to deal damage to health and set cc. So having only one party member as damage dealer for both damages is not the most effective way, you diminish both armors parallely without getting to the health/cc quickly.

But in the release there will allegedly be a taunt skill, so a tank becomes more viable than it is in the EA. Then you might get more time to deal with the enemies' armors and more group diversity is not only possible but also viable.

For the first post of the TS that may mean however that a Scoundrel/Finesse based tank build might be bad choice; I think the taunt skill will be in the Warfare school.

Last edited by geala; 06/09/17 09:08 AM.