I cleary said I was talking about DOS 1, not EE. It's easy to get confused between DOS1 DOS1EE DOS2.
And like Kalrakh I prefer having the freedom to increase my action points pool or not.
I added more details in my post above.
Well you can like it more there is nothing wrong about it.
My point however is that combat change regarding AP is:
- About the same in terms of action per turn on average.
- You still have ways to increase AP as we have seen skills and traits.
- Who knows maybe there are other ways to increase AP at high level with crazy items or source spells or what not because we have only seen 25% of the game (roughly according to Sven). Although I agree to say we have seen most of the core mechanics, sometimes smalls changes in the end make you really think how you start or build your character.
Now the utility stat is memory, good for me I prefer the memory system in DOS 2 compared to have a limit of skills I can learn in DOS EE.
PS: There are builds with player having 7 or 8 AP then using a source skill to play another turn right after having literally turn worth of 15 or 17 ap with one executioner proc. So AP stacking is still possible it is just no longer a stat that does it, you have to pick your skills carefully.