Originally Posted by geala
Originally Posted by Lewleit
And gold too. Why isn't it like this by default I have no idea, but it' way too annoying and time consuming to get every single item in the inventory of your party member with Bartering level up. Want to buy something and just short of a few golds? Better leave the shop and start shifting itens around to trade.

Is it better as a RPG mechanic for more immersion? Probably. Should it be a option? Definitely. Inventory management is already a pain with the loads of cheap and useless crap you loot along with the good stuff, and this makes it even more of a pain. Much like Blacksmithing and Crafting was mainstreamed, Bartering should too, to some extent at least.


Totally agree. It's a quite annoying game mechanic. It's quite funny in a certain, diabolic, sense that we have a "magical hand" help for keys and such from a different backpack, but nothing similar for bartering. And I don't take the roleplay argument, is it reasonable to assume that your party members around you would not hand you or the trader the money, if it's in their bags?

Maybe the current bartering crap it is one of the restrictions single players have to suffer because of co-op play possibility.

Most definitely. Imagine saving up for a certain item in coop mode and then losing all of your money because your partner went ahead and bought a 1000 coin skillbook with his 50 coins and your 950.

As much as I'd love a party-wide way of sharing barter and persuasion stats I understand that it's there for [coop] gameplay and roleplay purposes. I mostly play these games in single player mode so it doesn't really bother me too much since I don't mind spending a couple of seconds sending most items to a certain character when I look them (right click -> send to) but the one instance it bothers me is when I enter an area where dialogue automatically is initiated with one of my characters. If the NPC automatically talks to my character without Pet Pal/Persuasion I essentially gain nothing from picking those stats in the first place.

It'd be a nice quality of life addition but I simply don't see it happening due to the way the game's made and intended to be played.