Yup, compare a fully buffed and geared level 21 rogue to a level 8 character in DOS 2 sounds like about an equal ground yeah ?
You focus on the end game with a level 21 rogue being buffed by your other party while I compare both game at in early to mid game.
Which is what we played and know of DOS 2.

And that is EXACTLY what I said in one of my earlier post:
"You are basically comparing a game you already know all its content and compare it with the first act of this game and draw conclusions."

Not to mention the one handed or dualhanded are the spec that got the most changes from DOS:EE to DOS2 since they now cost as much as a 2 handed weapon, hence the comparison with 2handed wielder previously. That is a specific case.

Then yes, in DOS 2 you can also stack ap to have a bunch of attacks.
Even if you don't have the exact same amount of attacks you could have with your 21 fully buffed rogue, that is not even the debate. I am not saying DOS 2 gives the EXACT same amount of things to do in specific circumstances.

Look up Solo run rogue/warrior build in DOS 2, you'll see they keep stacking ap with skills and have much more they can do per turn if that's what you want.
But now you do it with skills and traits (Pawn, Executioner, Glass Cannon, ...), not with a stat.

Check a DOS2 caster with elemental affinity, if you want ap stacking, have your caster get Adrenaline, and haste for 7 ap then you'll see you can cast 7 normal spells (base cost of 2 reduced by one when standing on corresponding surface). Which is more than your 15 ap mage casting 3 5ap skills or even with 7 cheap 3ap spells (considering elemental affinity as well so only costs 2 instead of 3), ...

So yeah, ... about the same.

Here again comparing at level 8. Who knows, maybe there will be more AP enhancing skills in the full game they already showed there are some.
That is why I compared both game at about the same level. What if you find a legendary dagger making your base attacks cost only 1 ap in DOS 2 ? Sounds stupid ? Great ? It is just unknown. Sometimes a few changes mid to late game make a big big changes in the overall mechanic.
I don't pick examples at very high level because we can't compare level 8 build and gear to end game build and gear !

PS: You want to pick specific cases with 8 Backstab ?

Pick Glass Cannon (start with 6 ap) + Executioner (assuming it procs only once for +2 ap) Have your caster buff your with Haste (+1ap) + add Flesh sacrifice (+1ap) + Adrenaline (+2 AP), you have 12 AP, spend 11 (1 point for Backslash so it's a move and a backstab + 5 regular backstabs so you already have 6 Backstabs) use the last one for the source skill to play an additional turn right after this one, ... You will have your 8 backstabs ...

I am not saying it's easy nor optimal at level 8 but it is there and there is no reason to think it won't be doable (nor easier) to pull off later on.

Last edited by Deadknight; 07/09/17 06:26 PM. Reason: Added PS