Hi this is an early access buyer here, "Flee" allows one to slowly kill off one enemy at a time( killing 1 at a time by fleeing and regening) especially with a rogue or ranged, and this makes very challenging fights a cakewalk, shall we make flee only possible on the first turn before any action point is spent? This will reduce any instances of abusing and makes the individual fights unique and challenging . As seen from this picture
I killed one mob with my rogue, then i flee, rinse and repeat (from Divinity EE), if I clicked flee I get rid of one hard mob and came back with full hp to get rid of another mob. People also abuse teleport by teleporting 1 mob close to the party and ganked it! Then flee afterwards!
It's too convenient to abuse this ! Maybe an alternative? Flee will not be an option if one mob is killed?