Love this discussions going on here, if possible , can someone from the development team talks about this issue of abusing?

"Flee" abuse makes every fight a cakewalk , there are already many youtubers abusing this "flee" option. Can we do at least one of the two options?

Option 1 : makes flee only possible on the first turn before any action point is spent
Option 2: If any mob is killed while sneaking /not sneaking and you flee , the mob should be revived in the same encounter and no experience should be given.

This will really make every single encounter unique and make bosses and the minibosses really challenging with unique strats needed to kill them:) , and not some abuse of flee and teleport!

Last edited by Kassandralich; 08/09/17 03:27 AM.