Ok, IIRC there are a few useful ones:

Curse: Lowers resistances, Can be stacked and is not resisted. The animation effect 'stuns' the monster too. Almost too easy.

Alchemy: 1 point to stop the need to constanly buy potions.

Poison weapon: Massacre the orcs! Poison skin is cool too.

Deadly Gift: Scorps are cheese, use for tricky situations.

Identify has its uses, particularly if you want a good weapon without to much reloading. Save on gold for I.D. purposes too.

Don't bother with necroshift, it stinks. <img src="/ubbthreads/images/graemlins/ouch.gif" alt="" />

Wisdom: there has been debate on this. Apparently its not worth it. I like the faster levelling myself.

Magic Barrier: not worth it unless you badly need resists.

Aura of Command: one point is good if you have resurrect or scorps. Crashes have occurred with a higher number of 'minions' though.

That's about it I reckon. Have fun! <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />


" Road rage, air rage. Why should I be forced to divide my rage into seperate categories? To me, it's just one big, all-around, everyday rage. I don't have time for distinctions. I'm too busy screaming at people. " -George Carlin