And gold too. Why isn't it like this by default I have no idea, but it' way too annoying and time consuming to get every single item in the inventory of your party member with Bartering level up. Want to buy something and just short of a few golds? Better leave the shop and start shifting itens around to trade.
Is it better as a RPG mechanic for more immersion? Probably. Should it be a option? Definitely. Inventory management is already a pain with the loads of cheap and useless crap you loot along with the good stuff, and this makes it even more of a pain. Much like Blacksmithing and Crafting was mainstreamed, Bartering should too, to some extent at least.
Totally agree. It's a quite annoying game mechanic. It's quite funny in a certain, diabolic, sense that we have a "magical hand" help for keys and such from a different backpack, but nothing similar for bartering. And I don't take the roleplay argument, is it reasonable to assume that your party members around you would not hand you or the trader the money, if it's in their bags?
Maybe the current bartering crap it is one of the restrictions single players have to suffer because of co-op play possibility.
That'd be a good argument, but the host can lock your character, and chances are you are playing with friends anyway. So unless you are playing competitively, which would mean you would only focus on your character and that'd be locked out for everyone else, it's something that would always be useful, specially if you're playing competitively but each with 2 characters, even more so then.
Shared Lucky charm would also be appreciated. However, as the game is designed as a "competitive coop", shared social skills should be an option to choose at the very start.
Yup thinking back I believe the post should be about shared social skills altogether instead of only bartering, although that's what annoyed me the most and takes alot of time out of every playthrough with boring stuff.