Didn't say it wouldn't get better in D:OS2. You were saying you couldn't get that much AP in D:OS1, then when someone said you could, you said you weren't talking about original and that you couldn't in EE, so I said you could in EE. You could get a lot of AP per turn in EE. That's all. Maybe there will be more ways to add AP in D:OS2 and maybe the ways will add up to a lot of actions per turn. It looks more limited to me but we haven't seen the launch reworked stuff so it's hard to tell.
Yeah I said that comparing both game at equal levels so 8 in DOS2 ? How much is it in DOS:EE ? Level 10 when you finish act one ? give or take one level.
And we were picking the 2H Warrior specifically because his attack ap costs is more easily translated to DOS2 for comparison (even numbers).
Check again how many actions you have at equal levels in both game. That is all I was saying but everyone keep replying: "Yes but in the end game I could do XYZ"
Comparing the awesome late game build in DOS1 with the level 8 guy in DOS2.
Maybe I didn't make it clear enough but to me when you compare 2 things, you try to have them on equal ground.
Guess what, none of us have seen DOS2 end game.
And again I was talking in general for most characters, if you want to go specific build, that is different but even then, you can do the same in DOS2 and still have about the same amount of actions.
Now, I am not here to say that the older system or this one is inherently better (I actually prefer this one but that's not really the point) or worse it is just I strongly disagree when other players say they have less choice of less actions to do a turn.
PS: And to give credits to players disagreeing with me, Yes, I also do believe that the current progression system is less about how many actions you have a turn and more about how many skills you have at your disposal. But overall I think for most of the game you have about the same with proper build (Elemental affinity, Executioner, etc)