Originally Posted by Edvin
Originally Posted by vometia
Although it's party oriented (though you can solo it if you want) your chosen character is still the lead.


How exactly does this manifest?

I also wondered how dialogues work.
Please do not tell me that "companions" are (again) mindless drones without their own personality and you have to pick their dialogues answers for them.


I am not sure if I understand correctly.
Are there any games where companions decide what to tell instead of player?
I saw at least they sometimes react by commenting your choices (if other character is speaking) or giving different dialogue options (if you choose them to talk - OS2 seems to be going that way based on some videos I saw) or changing their liking you (presented as liking in percents bar or they may just left your party or even attack or betray you later).
Some games I already finished: Baldurs Gate, Planescape Torment, Temple Of Elemental Evil, Wizardry 8, Dragon Age, Jagged Alliance 2.
I do not remember how dialogues were working in OS1, because I did not enjoy this game somehow (same with Pillars Of Eternity and Tyranny), and stopped playing whem reach the village and meet quests with undeads.
I am very interested in OS2, because I saw some videos showing challengable deep tactical part that is focused on turn based playing (which I miss in most crpg games except TToEE, W8, JA2) and graphic style seems to look natural (not another shiny colorful disneyland or japan or caricatural style).
I am happy that there is not another game with tactical pause that makes crpg games too simple in combat.
If you would like to plan deeper tactics in such games, it is very annoying hitting this space bar over and over in correct time for each party member - but sorry for off topic.