Like i said, you had skill and item to increase ap in DOS1 AND you had way to gain action points with attributes. You have way to gain actions points with skill in DOS 2 but you DON'T have way to gain with attributes. Therefore you will have less average AP in DOS2. You see a logic here or you're too busy calling people troll ?
If you want to understand my point you'll have to read it carefully again.
I don't say you have as much AP I say, in average you have as much ACTION a turn and if you build for, you could also have the about the same crazy super high AP build like in the first one. You clearly can't read what you just quote me on!
You have less points, but actions also cost less. You want more action points now it's all made with skills, trait and potentially items, we don't know yet.
Your argument is: "I no longer have speed therefore I can't do as much." But it's wrong.
If that's high AP you want you can build for it in DOS2 with skills and trait, it is just no longer with stats.
I'll copy paste the same example I gave above:
Pick Glass Cannon (start with 6 ap) + Executioner (assuming it procs only once for +2 ap) cast Haste (+1ap) + add Flesh sacrifice (+1ap) + Adrenaline (+2 AP), you have 12 AP.
And add to that the source skill to play another turn right after...
I am not even talking about caster with elemental affinity. Most spells cost 2AP, this trait reduce AP by one. This is a much greater bonus in DOS2 than elemental affinity in DOS:EE (-1 out of a spell cost 6 or 11 ap, ... not that great).