That's funny, you post changed a lot when I started to reply. Let's forget what you said in first place...

So :

Pick Glass Cannon (start with 6 ap) + Executioner (assuming it procs only once for +2 ap) cast Haste (+1ap) + add Flesh sacrifice (+1ap) + Adrenaline (+2 AP), you have 12 AP.

First thing, in one of you previous post you mentionned AVERAGE action per turn. Not one tricky combo burst.
Then, adrenaline gives 2 ap one round, but - 2 the other one. So it's not really a good example. But the rest, yes. You could even have spell that cost less with elemental affinity. But if you did actually read my post you would knew that none of that matter because you could do the same thing in DOS 1. AND you had attribute to gain action point, which gives you even more actions to do for each turn.

Edit : God damned you edit it again. This post was for your second edit.

Last edited by Veligan; 09/09/17 10:11 PM. Reason: See edit part