Originally Posted by Veligan
But if you did actually read my post you would knew that none of that matter because you could do the same thing in DOS 1. AND you had attribute to gain action point, which gives you even more actions to do for each turn.


Didn't know you were in the middle of replying.

THAT IS MY POINT WHEN YOU SAY YOU CAN DO IT IN DOS1!
All I say is DOS2 also gives you the ability to do it just like in the first one, even if it is not with stats. You can increase the amount of AP you can have the same average amount of actions!
I don't get why the stat is so important if in the end you have as much freedom in how you build your character and have about the same amount of actions.

Now even if you want to get a regular warrior you only pick Executioner.
That still gives you 7 ap with haste.
So you cast haste for free. 1 action
You charge. 1 action
get 3 attacks (skill or not) 3 actions.
5 Actions a turn.

DOS 1 would be
You cast haste. one action 2 ap (rogue haste if you don't have 8 dex it might fail too so...)
You charge. 1 action 4 ap
Get 3 attacks. 3 actions 12 ap
18 ap required. 5 Actions as well.

To me both games are pretty similar in term of actions per turn even when you don't go crazy in boosting one character to have crazy AP.