Yes, but my point wasn't about if we can do this in DOS 2 or not. In both DOS1 and DOS2 you have haste, executionner, elemental affinity, or equivalent[...]
Edit : Stop editing :'(
Ok first, I don't think there is executioner and pawn or even as much AP enhancing traits in DOS1.
Yes DOS1 has some, DOS2 has more (those 2 for examples) and some are even more potent because the reduced cost makes the existing one elemental affinity more potent in DOS2.
And I suspect there will also me more (maybe, ... I hope) in release.
So, to me, removing the stat isn't such a problem since they made more trait to compensate for it, AND many spells have been reduced in cost, charge cost only 1 ap instead of as much as a 2h attack! (some are free, I don't recall free spells in DOS1 except for adrenaline).
AND in terms of action a turn even when not going crazy in AP stacking I still think you can do about the same.
AND you can go crazy ap build too.
PS:
DOS1 Has:
Lone Wolf
What a Rush (Very situational, less than 30% hp to proc.)
Elemental affinity
Glass Cannon
DOS2 has:
Lone Wolf (have yet to see what it does however)
What a Rush (Which is even better now I think)
Elemental affinity (Which is stronger now with the lower costs)
Glass Cannon
Executionner
The Pawn