The versatility stat is now Memory. It's either you know a few spell and are very strong with them or you know a bunch and can adapt in many situation but don't do as much damages.
You can have your support glass cannon + Elemental affinity and with a ton of spells maxing out memory to have all buffs and heals possible and casting a ton of spells a turn.

And more powerful spells do cost more than one memory as you know so you'll always have to make that choice with your DPS character sometimes. Do I get more memory or more power?

I don't say it is the same as DOS1 but I don't think this single shift of stat is enough to make the game nor the stat distribution less tactical.

Not to mention speed was "almost" too strong since it was:
Increasing AP
Increasing how far you move per ap
Increasing initiative
So you would just get 15 in your main stat for the chance to hit or CD reduction then put the rest in speed.
Only mage would maybe consider increasing int further for damage or the tank would get 7 in base constitution but most of the time it was speed all the way after the main stat because it was so good.
-So I never considered putting stat in DOS1 as a strong tactical choice-

And that also goes back to what I meant with don't compare how tactically you would put point in DOS1 and DOS2.
DOS1 you already know you only need 15 Strength or Dex the rest you can put whatever.
In DOS2 as long as we don't really have any ideas of specific definite builds in the late game we are clueless. So before we call out the game being dumb down, not tactical, with no freedom, I'll play it to the end and see if I want to start anew.

With all the possible specializations, I think I'll start over many times.

Last edited by Deadknight; 10/09/17 12:50 AM. Reason: Oops I did it again!