If you create a poison field around your undead character(s) who is fighting in the midst of the enemy at melee range, their choice is to either get poisoned and allow the undead character(s) to be healed, or to ignite it and also set themselves on fire... lose lose, with the 2nd option only being moderately better (because your undead isn't healing now). I don't think I ever saw the AI ignite a poison field. I certainly did, but wouldn't if I had 2 characters who would heal in it...

And, again. If your undead have high fire resistance, then igniting the poison still is a lose lose for the enemy. You will stop healing, but will take much less fire damage than they will. Max out fire resistance? Now you have undead that can thrive in poison or fire... unlike the vast majority of your enemies. Typically if they are earth-based, fire is their vulnerability or vice-versa. As an undead, all you need to do is pump up your fire resistance and you are incredibly dangerous.

Hah! Now I just want Fane and myself as undead executioners. Only take levels in geomancer + necromancer + warfare + leech and go around slaughtering. If they bleed, we heal. If there is poison, we heal. If we hurt them, we heal. We will be doing all of those things. Once we have fire resistance high enough... We will torch our enemies as well...

Don't think I ever had AI apply decaying touch to me either... maybe once. If they apply that to your undead, that "helps" because now you can use normal healing on them. And, again, if they use healing on the undead party members to hurt them.... now they can't heal themselves. So, they hurt themselves by using that type of strategy.

I understand that it was a stretch goal and not necessary, it just seems drastically overpowered. If it just changed appearance, I wouldn't have an issue with it. But, given racial abilities on top of the cosmetic changes seems excessive.

Last edited by michaelgalt1984; 10/09/17 06:30 PM.