Another random thought: is it possible to disjoint the party? You know how in the main campaign you can drag an avatar off to the side to "break the chain" that ties everyone together? Can the GM do that in GM Mode? If you could, I think it would add to the realism of "Initiative": rogue sneaks into a room 3 corridors down while the party twiddles their thumbs...but the rogue lands himself in serious trouble. Now the rogue must survive while his party sits idly by....can he alert them in time? Dun dun dun
Last edited by Enigmaze; 12/09/17 01:16 AM.