Originally Posted by RandomTobias
Now that executioner has been nerfed with some arbitrary "can only proc once by turn" restriction (which honestly is very poor game design)
Speaking as a game designer, though not for this game, it's a pretty straightforward example of sensible game design. It's very similar to Great Weapon Master from 5E, without the added damage rider in exchange for additional flexibility since you can spend the action points on anything or just save them.