Good to know I'm not the only one who thought of something like that. And while I'm a lot more into the 3.5e, it's still an interesting project. This was pretty much my first thought when dos2 was announced especially with the, imho, subpar "armor"-system. Really, as much as I like the first game the basic mechanics and their missing depth hampered the game a lot for me. So yeah, I like the idea and the ambitions toward that goal.
Though I'd go for 3.5e or TDE/DSA (the dark eye/das schwarze Auge).
But as I had a look at the first game the problem would be to give it a satisfying outcome/realisation...
So far I did not look at the files of DOS2 myself, so I cannot say if it is possible to define/change more things like custom kinds of damage for example. I really hope so, especially as modding was a stretchgoal, but tbh... I had quite some letdowns with DOS2 so far... so I'm not all too hopeful...
Same goes for things like the classes, as that would mean changing the UI (in a major way!), and that alone was a No-Go in DOS1, not counting the small UI changes, like fonts etc, that were.
Man I really hope they listened at least to the stuff people said regarding the modding... especially the part about less hardcoding.
Just filling up all the stuff that's not possible to do with existing mechanics, for example defining classes as the already existing schools, definately would not do the trick for me.
Last edited by Seelenernter; 13/09/17 09:11 AM.