Originally Posted by Deadknight

From what I know of the GM mode, it would be easy for the GM to just give enough xp to reach certain level and give money for some loots.

And I am fairly sure you can start our custom campaign by giving xx amount of XP to start with in a room with merchant selling things for your level.

If all that is possible then why on earth is using an existing character not possible? Copy over a few variables from a save and use it for a module - done! If the module is being started fresh then there isn't even any story or quest related stuff to get in the way, it's just move the character from one game to another.

Originally Posted by Deadknight
If it's mainly to start at a predetermined level or with certain powers, this really doesn't feel like this is needed.

I disagree with that. They are trying to sell this as the next evolution in RPG's that are akin to PnP etc. Something as simple as continuing to evolve, RP and develop a character that you have invested many hours in is a bog-standard requirement for RP games.