I thought Arcanum was an excellent game - certainly it belongs amongst the greats but I would invite you to experience this game on its own merits. The beauty of Divinity is that it is redefining what a tactical isometric RPG can accomplish and the types of battles you can have. Arcanum, while fantastic from a story and roleplay perspective belongs to a much older genre of more simplistic rpg's that had a more limited sense of tactical and combat possibilities.
Although you are welcome to use the creator to re-make Arcanum using this engine and I think you would have a much better game if you did that.
Cheers!
I suppose combat wise it is very different and I understand that, but from a role playing perspective do these games at least come close to one another?
From a dialogue point of view I read that dialogue is different based on many different things, your race, class, origin and even your reputation towards that NPC. Is this correct or have I read to much into it?
I suppose I'm not looking for a game exactly like arcanum, but from a dialogue and role playing perspective nothing has ever come close to the detail and depth arcanum has, and I was hoping - from everything i have seen so far - that this game would be that title that does match it or even surpass it.
Arcanum had great reactive gameplay and it was the little details that counted. For instance, you could actually steal a merchants stock, what other RPG do you know where you can actually do that? There isn't one, every other role playing the stock is invisible. You could claim quest rewards by simply killing the quest giver or looting their house, how many games let you do that? None, just arcanum.
For these reasons and for many more - some of which I have noted in my original comment - are why the arcanum is my favourite rpg of all time and I want an RPG that matches the reactivity of that game.