Diablo II = fight, fight , fight, level up, fight , fight, go to town, buy new eq , fight , fight , fight and repeat

Quest for Glory = wander around, talk to chars , get stuck for an hour trying to find the secret key behind the potplant, fight , wander around more, talk to more chars, get stuck again , fight .

Divine Divinity = fight fight , wander around , talk to chars , fight , fight, level up , get stuck trying to find that secret key , wander more, get sidetracked , get lost , fight , fight.

I got bored with Diablo2 very fast (Act III actually). DD still have loads and loads of killing and there's still the "uh, yea i guess that artifact you want is in a dungeon filled with monsters?"-predictability, but the sheer size of the places you can go to, and the fact that you can just skip it seems to balance the tediousness of fighting alot. There's just enough wandering and poking behind those barrels to find secret panels and doors and keys to wake you up from a routine "right click, mana potion, right click, right click, health potion and repeat". And i love to find secrets :P Much more satisfying than killing the bosses actually.