Yeah I expect the editor to be very similar to the first one, given that the game is utilizing the DOSEE engine. I just thought the GM tools showed the kind of approach they were taking to modding this go around, in the sense that it isn't just a tacked on thing.
How easy is it to modify properties of an entity with the DOS2 editor? My experience with the first is that it basically involved unpacking the script files and then having to navigate through a very messy folder tree to locate the script you thought might be responsible for the behavior of an entity. Even then, often times the script you modified wasn't the correct one, and you would have to navigate some more folders until you found an identical script in a different file path that would make the in game things respond to your edits. Has this process changed at all?