Quite a lot of skills that can be checked out in the GM mode.

Sadly, outside necromancy, everything get rekt my magic shield. At least necromancy decaying touch can be used now if they have no physical armor and all the healing damage are also converted to piercing. That's like the only way to make mage useful, go pure support and have decaying touch around in case they want to deal damage too.

And hoo boy, at least they made Rage silence the user now but the new skills like Balistic shot, if it has enough base damage, will make mage cry even harder. I can probably abuse double or triple shot on bow with rage and when my turns begin at the start of the fight, rage will run off and I can just use Balistic to gip anyone. Meanwhile, mage will probably get off 15% of their magic shield.

Last edited by Ellezard; 14/09/17 11:55 PM.