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#611051 15/09/17 02:25 AM
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I've played the Early Access version a while ago, ran around the beach for about 30 minutes and everything played well. Afterward, I stopped and waited for the full release.

Now that the full game is released, I can see frequent stuttering. It happens in the main menu and inside the game. I can see it happen as the game stutter, but also as my frame rate seems to dip a little. For example it'll go from 115 to 105, or at higher settings from 50 to 35. I'll be standing idle in a spot and see my framerate go from being stable to dropping by 10.

I've tried reinstalling the redist coming with the game, tried changing my settings, tried much older drivers (both the most recent AMD drivers and drivers 1 year older). Despite what I do, this issue seems to remain.

My specs are:
i5 4690k
R9 390
16gb DDR3
Game installed on SSD
Windows 10 Pro + second installation Windows 10 Enterprise (issue happens with both)


I'd like to know if anyone has tips on what to try. I can offer more information if needed.

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I'm having stuttering issues with the release version despite the alpha running smoothly at the same graphics settings.

The stutters look like frame skips every couple of seconds and is especially apparent when scrolling the screen.

i7 6700
8GB RAM
GTX 980Ti 6GB
SSD
Windows 10 Home Creator's Update

Last edited by HyprJ; 15/09/17 09:06 AM.
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Registered just to post in this thread.

I also experience frequent stutters, doesn't really matter what's on screen, just moving around in less populated areas with no massive explosions going on or similar.

FPS fluctuates between say, 75 - 85. Even character creation stutters when just rotating the character model.

GTX 1070, 4670k @ 4,2 Ghz, 2560*1440, 16 GB RAM, SSD, Windows 10 64-bit.

Tried lowering the graphics setting from ultra to high, no difference. Also rolled drivers back from 385,28 to 382,33, no difference.

Like the above posters I might add that during EA I never experienced any stutters.

Last edited by Arkaine; 15/09/17 03:41 PM. Reason: Added OS info.
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Originally Posted by Arkaine
Even character creation stutters when just rotating the character model.

Yeah, that's exactly the same for me. It's actually one of the ways I tested the stutter to see if my attempts to fixed it worked (haven't so far).

I also opened the menus, on the first menu screen, and simply moved the pages up and down. Sometime the game would stutter and I'd see it as I'd scroll up and down.

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Registered as well just to find a possible solution.

Having played a fair amount of the EA in perfect condition I can't figure out why I also get this severe stuttering. It happens while scrolling and moving around the map (Click to move etc) not as often while standing still. If explosions are going off the frames are still fine.

I've also tried every combination of settings from low to Ultra and I can not pin point the problem for the life of me. While typing this out I had the thought that it might be a bad mixing of not deleting the EA build while updating to the release version. I don't have fast internet and can not take the time to re-download it all just to test.

GTX 1070, i7-4790k @4.0gGHz, 1920x1080, 16GB RAM, SSD Windows 8.1

Last edited by Dehzarious; 15/09/17 04:27 PM.
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I wouldn't bet my life on it, but I think that the latest patch might have improved the sitation for me. Game owned on Steam, version 3.0.141.999 as seen on the main menu.

First time I launched it and played for a while, it actually seemed stable. Closed the game, left for a while, came back, still seems smooth. Maybe it's only temporary, but it's not skipping the way it did before. I do hope it's not temporary.

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Hey.
So i had same problem, ACT I was running fine. But after getting into ACT II, game start to shutter. Loading take a hell of a time, and overall spikes nearly torn my nerves. I Tried to start a ACT I and it was running fine again... EA works fine before too. And i get idea to check a game folder... and yeap, there was some files from EA (Atleast date that they were changed or created was old). I tried to delete them, and then repair a game through a steam (I tried to repair it before too, but it dont help). So, i'm 30 mins in act II and it seems fine :) So maybe complete uninstall (Check steam game folder for any leftover data just in case) could help :)

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And here we go again! So, friend of mine had same problem. That first solution i posted above didn't work. So i try to dig more. And i found that Divinity have pretty big saves files. Atleast for him, at end he had 600Mb/349Mb in steam storage. I believe that cause nonstop rewriting, and then slows a game and cause a shuttering. After unclicking steam cloud save, and then deleting them in My Documents (In Larian studios/Divinity Original Sin 2/PlayerProfiles/>name</savegames), just keeping last one's do a trick. Game for him run like charm now. So i believe that with steam cloud on, you have to limit yourself just with per savegames at a time.

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Originally Posted by Sir Nero
Hey.
So i had same problem, ACT I was running fine. But after getting into ACT II, game start to shutter. Loading take a hell of a time, and overall spikes nearly torn my nerves. I Tried to start a ACT I and it was running fine again... EA works fine before too. And i get idea to check a game folder... and yeap, there was some files from EA (Atleast date that they were changed or created was old). I tried to delete them, and then repair a game through a steam (I tried to repair it before too, but it dont help). So, i'm 30 mins in act II and it seems fine smile So maybe complete uninstall (Check steam game folder for any leftover data just in case) could help smile


Out of curiosity how do you identify which files are from the EA and the release version? I might try deleting them as well.

Originally Posted by Thanakil
I wouldn't bet my life on it, but I think that the latest patch might have improved the sitation for me. Game owned on Steam, version 3.0.141.999 as seen on the main menu.

First time I launched it and played for a while, it actually seemed stable. Closed the game, left for a while, came back, still seems smooth. Maybe it's only temporary, but it's not skipping the way it did before. I do hope it's not temporary.


Yes, maybe something happened. Playing last night and this morning my frame stutters seems to have gone away. I don't know whether it was the patch that was released or me rolling back my drivers to 382,33. My game looks/feels smooth now.

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Originally Posted by Arkaine
Originally Posted by Sir Nero
Hey.
So i had same problem, ACT I was running fine. But after getting into ACT II, game start to shutter. Loading take a hell of a time, and overall spikes nearly torn my nerves. I Tried to start a ACT I and it was running fine again... EA works fine before too. And i get idea to check a game folder... and yeap, there was some files from EA (Atleast date that they were changed or created was old). I tried to delete them, and then repair a game through a steam (I tried to repair it before too, but it dont help). So, i'm 30 mins in act II and it seems fine smile So maybe complete uninstall (Check steam game folder for any leftover data just in case) could help smile


Out of curiosity how do you identify which files are from the EA and the release version? I might try deleting them as well.

Originally Posted by Thanakil
I wouldn't bet my life on it, but I think that the latest patch might have improved the sitation for me. Game owned on Steam, version 3.0.141.999 as seen on the main menu.

First time I launched it and played for a while, it actually seemed stable. Closed the game, left for a while, came back, still seems smooth. Maybe it's only temporary, but it's not skipping the way it did before. I do hope it's not temporary.


Yes, maybe something happened. Playing last night and this morning my frame stutters seems to have gone away. I don't know whether it was the patch that was released or me rolling back my drivers to 382,33. My game looks/feels smooth now.


I'm having the opposite problem. My first time running the game it stuttered, the second time it was pretty smooth. Now after the patch it's stuttering again. My guess is that the stutter is inconsistent and whether it happens or not is determined when you run the game. Super annoying.

It sounds like a minor thing but stuttering is one of my most hated things and I've quit playing games in the past due to it.

Last edited by HyprJ; 16/09/17 10:56 AM.
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@Arkaine, by date of last change, I just browsed all folders inside game folder and in my documents and I deleted everyrhing older then date of release. But I still think that its problem with save games. I tried to save alot in short time just to try if it make a game Laggy again and when I reach around 100 files, it start again. After I uncheck steam cloud save and then manualy delete some save files, it work again. For me it seems like that is problem.

@HyprJ, sadly I had such big problems and delays that game was unplayable for me. Like I had old PC some times ago and all games that I wanted to play was good, but I had to play them with lowest resolution, or Laggy or tons of other problem but I endure it and enjoy it anyway somehow but this problem was game breaking for me. :)

Last edited by Sir Nero; 16/09/17 12:12 PM.
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Been having the same issue. I've tried the above but the stutters still persist. During early access I had zero performance issues playing last week, but I have noticed that the full release has some updated graphics(fire, and other magical effects, as well as overall lighting seems to be improved) so I wonder if it is a problem with some optimization. It seems to stutter the most when in populated areas.

HyprJ #613810 17/09/17 08:08 PM
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Originally Posted by HyprJ
My guess is that the stutter is inconsistent and whether it happens or not is determined when you run the game. Super annoying.

I believe you're right. The stutters came back, so it seems they just come and go, and it was a coincidence that they didn't happen on the first 2 times I launched the game after the patch. Since then I've definitely seen them come back.

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I seem to have fixed it, I set the priority in the task manager to above normal and all my stutters have disappeared! Let me know if it works for anyone else.

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I'm still having severe stuttering. I haven't gone through to delete all old files, but I've made the program above normal priority and it only improves it very slightly. I've tried reaching out to Larian, but have been completely ignored.

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I've tried changing the priority, and also played around with CPU affinity, but haven't seen improvements. The new patch didn't help either.

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Confirming new patch didn't help. Is everyone experiencing the same kind of stutter as me? It's not a drop in frame rate, but rather looks like the game skips a frame every couple of seconds and more often happens when in crowded areas so I assume it's to do with loading. This didn't happen in the alpha version.

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I got the same issue.

Not a FPS issue but rather frame skipping from time to time. Very frustrating.
It is best seen while rotating the camera, but happens with screen paning.

I am playing on V-Sync On - Double Buffering. With V-Sync off it is much worse.

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I know this is going to sound crazy, but I have a gigabyte laptop with core I7 and gtx970. I had stuttering and sound crackling thru the boat and island sections of the game. It was unplayable. After trying several things I gave up and set my Nvidia control panel under applications "selecting Divinity OS2 game" I forced the onboard Intel graphics instead of the Nvidia card. I started over on the game and it has been running without any problem. I will try the latest Nvidia driver soon but for now, at least I can play the game as intended.
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[quote=Arkaine] Registered just to post in this thread.

I also experience frequent stutters, doesn't really matter what's on screen, just moving around in less populated areas with no massive explosions going on or similar.

FPS fluctuates between say, 75 - 85. Even character creation stutters when just rotating the character model.

[/quote]

Same here, but mine stays at 45-60 because of the vsync.

Gtx 1070, 4770k, 16gb, win 10.

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I experience this issue as well.

I get severe framskipping/ stutter already from the menu screen and through the character creation screen and in game from the first scene.


The game litterary skips several frames resulting in massive hickups. Furthermore it seems that it is rather systematic hence every 3 or 4 seconds a big stutter occur.

I will go as far as stating that the game is unplayable in this state - however trite this may sound - at least for me.


I've tried enabling and disabling Vsyn/Gsync etc.

Updated to the latest nvidia drivers@ 385.69

Restarted several game and computer times.

Double checked that the game is in fact up to date.

But to no avail.


GTX 1070 - latest drivers@385.69
Win 10 - fully updated - Installed on Samsung 840 EVO SSD
i5 4690K
16gb Ram
Game installed on Samsung 840 EVO SSD
Running through Steam


*UPDATE*

As others have stated it does appear that the severity of the stutter changes from time to time, i.e. sometimes when you open the game it is much worse than other times.
Not that ever disappears mind you!

Last edited by ust; 02/10/17 10:11 AM.
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When I first bought the game on GOG the day it came out, I noticed the stuttering right away even on the main screen and character creation screen. A couple of days later, nvidia released a new driver and Larian also released the first big patch. I installed both and it seemed the stuttering was gone! The character creation screen seemed smooth compared to the previous night when I tested it out. The first few minutes of the game also seemed fine to me.

Then there was a hotfix a day later. I don't know, but it seems some stuttering was reintroduced with that hotifx? I run the game and well over 100fps, but you can definitely sense these micro stutters when you pan the camera. Maybe it was always there and I just didn't notice it? Anyways, what I do know is that there was bad stuttering on day one and something was done to improve greatly it in the big patch. Now, it seems like it is back again. Even on the character creation screen again. Just turn the character with the mouse on that screen and you'll see what I'm talking about.

Core i5 4690K
Windows 10 all updates
GTX 1080 latest drivers
16GB RAM
Samsung 850 EVO SSD

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Just posting again to confirm what others have experienced that the stuttering comes and goes. Sometimes no or very little stutter, other times it's major hiccups.

Can also confirm that it's not an FPS issue since FPS remains stable around 50 - 80 depending on scenery but the hiccups feel like major skips or spikes of some kind.

Also tried different sets of drivers to no avail.

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Hi all,

I've done some extensive testing on all the rigs I have access to.
First one, my desktop rig, is an i7-6700K with GTX1070.
Second one, my GF's rig, is an i3-6100 with GTX1060.
Third one is my office PC which is i7-4770 with GTX960.
All computers have more than enough RAM so that's not an issue. All computers have the latest nvidia drivers.

Since the game was stuttering in highly populated areas on all computers. Stuttering got worse and worse the weaker CPU I tested.
If you think Driftwood is bad in this regard, wait until you get to Arx. Arx square is probably the most demanding location in the game and it was noticeable even on the 6700K, where it went from being well over 120 fps on the Outskirts to just 55-60 on the city square - while GPU usage remained the same, CPU usage sky-rocketed.
The 4770 system performed pretty much the same, shaving about 3-4 fps compared to the 6700K+GTX1070, despite having a GPU orders of magnitude slower. And the i3 system just barely held 37 fps in Arx and felt very choppy, despite having a 1060 installed.
On all computers CPU usage was well above 60% in Arx (97% on the i3) - as a result, gaming on the i7-4770 + GTX960 actually felt more fluid than the i3 + GTX1060.
This is all with the same settings (1920 x 1080 on ultra). Lowering settings to minimum on both Skylake PCs had absolutely zero effect on performance, as 10xx GPUs were barely taxed.

It appears Divinity OS 2 is an absolute CPU destroyer for some reason.

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Anyone on their 120Hz+ monitors actually tried capping the frames at your lowest framerate? Maybe just say 70 fps is good enough if it's smooth?

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Yes I tried to cap the framrate but with no effect.

The game still skips frames every 3-4 second and as such I don't think the problem is related to "low performance/frame rate" but rather a severe case of what has been called microstutter.

Not that I know the precise technical term at all.

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All those with stutters, try disabling Windows Game Bar / Game DVR with the Batch File / PowerShell script in this thread:

https://forums.geforce.com/default/...-win-10-creators-update-this-works-100-/

Code
@echo off
goto check_Permissions
:check_Permissions
    echo Administrative permissions required. Detecting permissions...
    net session >nul 2>&1
    if %errorLevel% == 0 (
        echo Success: Administrative permissions confirmed.
reg add "HKLM\System\CurrentControlSet\Services\xbgm" /v "Start" /t REG_DWORD /d "4" /f
sc config XblAuthManager start= disabled
sc config XblGameSave start= disabled
sc config XboxGipSvc start= disabled
sc config XboxNetApiSvc start= disabled
schtasks /Change /TN "Microsoft\XblGameSave\XblGameSaveTask" /Disable
takeown /f "%WinDir%\System32\GameBarPresenceWriter.exe" /a
icacls "%WinDir%\System32\GameBarPresenceWriter.exe" /grant:r Administrators:F /c
taskkill /im GameBarPresenceWriter.exe /f
move "C:\Windows\System32\GameBarPresenceWriter.exe" "C:\Windows\System32\GameBarPresenceWriter.OLD"
schtasks /Change /TN "Microsoft\XblGameSave\XblGameSaveTask" /Disable
takeown /f "%WinDir%\System32\bcastdvr.exe" /a
icacls "%WinDir%\System32\bcastdvr.exe" /grant:r Administrators:F /c
taskkill /im bcastdvr.exe /f
move C:\Windows\System32\bcastdvr.exe C:\Windows\System32\bcastdvr.OLD
reg add "HKCU\Software\Microsoft\Windows\CurrentVersion\GameDVR" /v "AppCaptureEnabled" /t REG_DWORD /d "0" /f
reg add "HKCU\Software\Microsoft\GameBar" /v "UseNexusForGameBarEnabled" /t REG_DWORD /d "0" /f
reg add "HKCU\Software\Microsoft\Windows\CurrentVersion\GameDVR" /v "AudioCaptureEnabled" /t REG_DWORD /d "0" /f
reg add "HKCU\Software\Microsoft\Windows\CurrentVersion\GameDVR" /v "CursorCaptureEnabled" /t REG_DWORD /d "0" /f
reg add "HKCU\Software\Microsoft\GameBar" /v "ShowStartupPanel" /t REG_DWORD /d "0" /f
reg add "HKCU\System\GameConfigStore" /v "GameDVR_Enabled" /t REG_DWORD /d "0" /f
reg add "HKLM\Software\Policies\Microsoft\Windows\GameDVR" /v "AllowgameDVR" /t REG_DWORD /d "0" /f
reg add "HKCU\Software\Microsoft\GameBar" /v "AllowAutoGameMode" /t REG_DWORD /d "0" /f
    ) else (
        echo Failure: Current permissions inadequate.
    )
    pause >nul


The script to restore everything if it doesn't work is on page 3 of that thread or below:

Code
@echo off
goto check_Permissions
:check_Permissions
    echo Administrative permissions required. Detecting permissions...
    net session >nul 2>&1
    if %errorLevel% == 0 (
        echo Success: Administrative permissions confirmed.
move "C:\Windows\System32\GameBarPresenceWriter.OLD" "C:\Windows\System32\GameBarPresenceWriter.exe"
icacls "%WinDir%\System32\GameBarPresenceWriter.exe" /setowner "NT Service\TrustedInstaller" /c
icacls "%WinDir%\System32\GameBarPresenceWriter.exe" /grant:r Administrators:RX /c
schtasks /Change /TN "Microsoft\XblGameSave\XblGameSaveTask" /Enable
move C:\Windows\System32\bcastdvr.OLD C:\Windows\System32\bcastdvr.exe
icacls "%WinDir%\System32\bcastdvr.exe" /setowner "NT Service\TrustedInstaller" /c
icacls "%WinDir%\System32\bcastdvr.exe" /grant:r Administrators:RX /c
schtasks /Change /TN "Microsoft\XblGameSave\XblGameSaveTask" /Enable
sc config XblAuthManager start= auto
sc config XblGameSave start= auto
sc config XboxGipSvc start= auto
sc config XboxNetApiSvc start= auto
reg add "HKLM\System\CurrentControlSet\Services\xbgm" /v "Start" /t REG_DWORD /d "3" /f
reg add "HKCU\Software\Microsoft\Windows\CurrentVersion\GameDVR" /v "AppCaptureEnabled" /t REG_DWORD /d "1" /f
reg add "HKCU\Software\Microsoft\GameBar" /v "UseNexusForGameBarEnabled" /t REG_DWORD /d "1" /f
reg add "HKCU\Software\Microsoft\Windows\CurrentVersion\GameDVR" /v "AudioCaptureEnabled" /t REG_DWORD /d "1" /f
reg add "HKCU\Software\Microsoft\Windows\CurrentVersion\GameDVR" /v "CursorCaptureEnabled" /t REG_DWORD /d "1" /f
reg add "HKCU\Software\Microsoft\GameBar" /v "ShowStartupPanel" /t REG_DWORD /d "1" /f
reg add "HKCU\System\GameConfigStore" /v "GameDVR_Enabled" /t REG_DWORD /d "1" /f
reg add "HKLM\Software\Policies\Microsoft\Windows\GameDVR" /v "AllowgameDVR" /t REG_DWORD /d "1" /f
reg add "HKCU\Software\Microsoft\GameBar" /v "AllowAutoGameMode" /t REG_DWORD /d "1" /f
    ) else (
        echo Failure: Current permissions inadequate.
    )
    pause >nul


It needs to be run as admin and probably a computer reset in each instance too.

Another option is to wait until Microsoft release their big Fall Creator's Update later this month, where they've apparently incorporated a fix for stuttering.


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This seems to be a problem with Windows 10 and the Creator Update.

https://forums.geforce.com/default/topic/1004600/geforce-drivers/all-games-stuttering-with-fps-drops-since-windows-10-creators-update

Edit:I register because of want to saying this ... now i'm too late. :P

Last edited by mileika; 05/10/17 09:57 AM.
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Originally Posted by mileika
This seems to be a problem with Windows 10 and the Creator Update.

https://forums.geforce.com/default/...s-drops-since-windows-10-creators-update

Edit:I register because of want to saying this ... now i'm too late. :P


Perhaps for frame rate drops, but definitely not for the frame skip stuttering me and others are seeing. The alpha did not have this issue on the Creator's Update.

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Has any developer confirmed that they are seeing the same issues on their end? For me, all I need to do to see it is to go into the character creation screen, zoom in / zoom out, and just turn the character preview with the mouse.

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I noticed that it happens in exactly the same place every time, for example when you pan the camera around on the lower deck of Dallis ship, which shouldn't be a resource intensive area, as it's obviously indoors in a cramped space. Anyway, there's always a stutter as you sweep the camera past a certain area. It's near the recruitment officer. Seems to be textures streaming in.


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Originally Posted by mileika
This seems to be a problem with Windows 10 and the Creator Update.

https://forums.geforce.com/default/...s-drops-since-windows-10-creators-update

Edit:I register because of want to saying this ... now i'm too late. :P


You and the poster above you could very well be correct that it has something to do with creators update, it's just weird that it wasn't present at all in EA with the same version of Windows.

I guess time will tell though.

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The stuttering is bad even on the character creation screen. Check out this video I took yesterday:

https://www.youtube.com/watch?v=l5PnUu-ErLw

Just turning the character causes frame drops, skips, etc. Its really bad. I am running Windows 10 creator with GTX1080. Other games seem fine though.

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Hey HunterK10, I watched your video and i have the exact same problem, litterally.
Man i really want to play this game but not in that state.
Plz if you ever find a solution post it here , i will do the same.

im running windows 8.1 so its not the windows 10 stuttering issue at cause here.
All my other game works properly, i have tried a lot of stuff to find a solution, change monitor hertz , freesync on/off, frame capping, low graphic etc... nothing works

graphic card : rx 480
i5 4690k
samsumg ssd
8 gig ram

we have the same cpu and ssd, i dont know maybe something to consider !!!?

Last edited by truthseeker; 10/10/17 12:33 AM.
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Originally Posted by truthseeker

we have the same cpu and ssd, i dont know maybe something to consider !!!?


Well, I'm relieved to know that someone else sees the same issue on that screen. I was sure it was that whole "Windows 10 Creators edition stutter" thing, but you saying you're on 8.1 throws that out the window.

My SSD is running great with everything else, I can't imagine it would be that. Plus what would even be streaming from disk on that simple screen?

It has to be something with the CPU? I OC mine to 4.3GHz. I also have x2 8GB Kingston HyperX 1866 memory.

Is anyone else experiencing the same stutter on the character creation screen? Can you list common hardware? Do Larian devs comment on this board?

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Yeah i agree, it has to be the cpu, mine is not overclock yet
but to be honest i feel like its something only the dev can fix .
Man i wish we could find a solution this frame skipping keep me from playing the game.

i realllly want to play it

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Originally Posted by truthseeker
Yeah i agree, it has to be the cpu, mine is not overclock yet
but to be honest i feel like its something only the dev can fix .
Man i wish we could find a solution this frame skipping keep me from playing the game.

i realllly want to play it


I want to play so bad too, but I am just so sensitive to these stupid stutters.

I think I'm going to email support and try some more direct contact. I'll reference this thread and the video.

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Must we contact the support directly or do the devs read this forum? Do they ever leave a comment?

I'm curious since I'm new here and this issue seems to be present for a lot of people. There a several reddit and steam threads and comments about it as well.

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I emailed Larian support. I described the issue and also pointed them to this thread. We shall see what happens.

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Questions for you all:

Are you playing with mouse and KB? If so, what mouse are you using? I use a Steelseries Rival 300. I noticed that the stuttering on the character creation screen happened only when I would click and drag the mouse to spin the character. If I let go and it stayed spinning, the animation was fine. This led me to ask: "Why only when clicking the mouse?"

I switched to using my 360 controller and the character spun without a single hitch! In-game with the 360 controller also seemed to play much smoother as well. So, is it an issue with mouse input?

I plugged in my old Razer Deathadder mouse and I could swear the game was smoother. Way less stutter and if there was any, it was not a HUGE skip like with the Rival mouse.

I went back and forth with all of these different input methods and (I hope my eyes weren't deceiving me) it really seems like there is more severe stutter when using my Steelseries Rival 300.

Last edited by HunterK10; 13/10/17 01:06 PM.
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I do have a Steelseries Rival but, i have done this test before, on the first day and redone it again and the problem is still there, its a little better with a controller but it doesnt fix the real problem.

For example when i first get in the game, the first menu, I click on Story and let the camera move and I press escape right away, when i look at the background I see the frame skipping/stutters all over the place and im not moving with my controller or with my mouse. The game move the camera by itself, scripted.

Did you try on a different pc ?
I have my old r9 280 graphic card i wanted to try the game with it and see if the prob persist but i am too lazy to change the card and everything.
Have you heard from the developper?
I am convince that this is an issue with their engine.



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No, I dont have another PC. It is interesting that you also have a Rival though! Hmmmm...what mouse is everyone else using?

Oh for sure, I agree that it is something in their game as my PC works great with all other games.

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[quote=HunterK10]The stuttering is bad even on the character creation screen. Check out this video I took yesterday:

https://www.youtube.com/watch?v=l5PnUu-ErLw
[/quote]

This.
But im on Windows 7.

Last edited by golem132; 15/10/17 07:46 PM.
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Originally Posted by golem132

This.
But im on Windows 7.


What mouse and Keyboard do you have?

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Ill add my story, im not sure if it helps, but ...
My rig is old, CPU AMD Phenom II 945 3000 (OC to 3850MHz) + Mugen Max, 12 GB RAM (UC from 1333 to 1020Mhz), GPU GB Windforce 760, 2x HDD, 500W!! bronze PSU, etc + Win 10 x64 CU + all updates. I didnt have any problems with stuttering, any patch, all settings max, GPU demands very heavy, temp goes to 80°C, CPU 52°C avg.
The PC case has only one rear fan and because of GPU heat, I added another 4-pin fan on the side just above GPU card plugged to 4-pin socket. In the game GPU temp dropped avg 5°C, however i got stutter. Like periodical stutter. Like a heartbeat, pulsing. Because my CPU is OC and my PSU is only 500W i shut down system and unplugged the freshly added fan. The game runs smoothly again since then.
I didnt test any other games with that extra fan on, only DOS2, but my untested conclusion is:
- 500W PSU cant stand another device - fan (voltage limit exceeded)?
- my Gigabyte mobo doesnt like 4-pin fan?
- Windows, or just spec. CU is problematic with 4-pin fan?

IDK if this helps, I found out and registered on this forum just to let u guys know. I dont have any major problems so far, zero crashing, only last patch (3) made tooltip blinks (mouse hover over items in inv.) and some minor issues, but Larian is working hard on game updates. EN is not my native language so bear with me, thx.
cybero75

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I feel like we are only 3 in the entire world having this HUGE stuttering problem.
WTF !!! im looking on forum reddit, steam etc and i dont see a lot of complain.
Its been one month and larian studio didnt fix the problem, of course they didnt, we are not enough having this issue,
im starting to think it will never be fix and that i have to forget about this awesome true rpg that ive been waiting for years frown....

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Something has changed for the better. I upgraded to the new Windows 10 Fall Creators update a few days ago along with reinstalling my video drivers. I swear I still had the big stutter issue even after all of that. That was a few days ago, though.

I checked back today to see how things are and it seems great now all of a sudden. I dont know if there was a new smaller update pushed to Windows 10 or what, but I cant seem to generate that same big stutter in the main menu screen and character creation screens. From the initial main screen, the camera used to stutter bad when panning to the "Options" section and back. Now, it seems fine. I dont know what happened, but I guess I'm sort of ok with it. (I hate not knowing why something is fixed.)

EDIT: Nevermind, its back to doing the crazy jumps and stutters even on the main menu (going back and forth between options screen) and charachter creation screen. I dont know what was going on yesterday. I opened the game five times to make sure I wasnt seeing things and it seemed great. Now its back to the original issue.

Last edited by HunterK10; 19/10/17 11:29 AM.
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Check this out. When I start my game up, it doesn't seem to use all 4 cores fully. It hovers around 25-35 for the first one and then around 80% for the rest.

Screenshot:
https://i.imgur.com/cCqekz3.jpg

I then minimize the game, go to task manager, right click the game process, change the Processor Affinity from 4 to 1 and then back to 4 again. I go back into the game and it now uses all 4 cores evenly:

Screenshot:
https://i.imgur.com/AEZ5fTz.jpg

The game does seem to play smoother after doing this process. Does anyone know why the game would be starting up like that not using all 4 cores fully? Can anyone else check their system and see if they see the same?

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Well I finally found the issue, at least for me.

As it seems, it was an overclocked CPU.
When I went through all the possible configuration scenarios, I found this may be possible as I already observed that DOS2 is somehow weirdly written application that already had problems with my overclocked GPU (got black screen and I could only reset).

This is of course very strange behaviour, cause not a single other game I played did any problem with overclocking. After I firstly set up correct values for CPU and GPU I didnt have any BSOD, unresponding GPU drivers.

I do not understand why DOS2 is an exception here but, maybe somebody else also got overclocked CPU and wonders about stuttering/frame skips.
Try setting default values for CPU. Might help.

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Originally Posted by fxluk
Well I finally found the issue, at least for me.

As it seems, it was an overclocked CPU.
When I went through all the possible configuration scenarios, I found this may be possible as I already observed that DOS2 is somehow weirdly written application that already had problems with my overclocked GPU (got black screen and I could only reset).

This is of course very strange behaviour, cause not a single other game I played did any problem with overclocking. After I firstly set up correct values for CPU and GPU I didnt have any BSOD, unresponding GPU drivers.

I do not understand why DOS2 is an exception here but, maybe somebody else also got overclocked CPU and wonders about stuttering/frame skips.
Try setting default values for CPU. Might help.


Hmmm, mine is indeed overclocked. Core i5 4690K running at 4.3GHz. I will definitely be testing this out later when I get home.

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Same issue with stuttering that makes the game very frustrating and unplayable at times. Was working perfectly in Act 1 but all changed after I got to the "Lady Vengeance". New laptop with drivers all updated, latest games patches, have "verified integrity of files", started new games but to no avail.

i-7, 16Gb RAM, GTX 1070. Win10

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Here's the thing - i have stutters too but it's a bit weird.

First of all, my machine is not a beast. it has a gtx680 with an i5-3470 CPU @ 3.20GHz but it manages. i was getting big stutters ( fps must have been around 10-20) here and there in Reaper's Coast and maybe once and twice in the Nameless Isle. Saved the game, exit, restart, and everything is *fine* again. I mean fine. the fps wasn't great all the time but i played 100 hours with great pleasure. then i arrived at ARX. okay, the fps was clearly lower but i played just fine until the town square with all the traders, and since it was 1AM and i got another one of those massive stutters/slow downs i saved the game and quit. NOW, whenever i load the game, i get stutters all the time, sometimes even at the main menu, with the sound being affected, too - crackling and buzzing (as if watching a video in slow motion) in several seconds intervals. it even happens when i then load earlier saves from the nameless isle, or try to start a new game (mind you, i haven't actually made a new campaign because i was discouraged since while making my original one i never got stutters. i had less than perfect fps but that's it).

why am i telling this?
because the game's been playing perfectly up until that point in Arx square and it seems as if the stutter has now *infected* everything regardless of what is on the screen. weird right? why now? the game has stopped functioning normally as if it were never okay. now i get all the symptoms described here as if it's always been like that.

Edit: yep. Reinstalled, tried to start a new campaign and everything is choppy/freezing/crash to desktop even/sound is constantly buzzing. yet, the first time around everything was smooth as butter. Wth...I'm never going to finish this game, am I?

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Still no confirmation or acknowledgement?

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Originally Posted by JBjacob
Wth...I'm never going to finish this game, am I?


I feel you.

this game and pillars of eternity... two games I really liked, two game I never managed to finish because of bugs.


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i can confirm 2 improvements that were suggested here, at least in my experience.

first of all i have an old system Q9650/4 cores, oc to 3.3 ghz, gtx 970 -bios oc. micro stutter seems to affect cpu rahter than gpu. gpu is barely breaking sweat.

i can run the game in ultra no probem, only in act 2 , was it riftwood or riverwood town basically where stutter becomes more of an issue. so i tested these two things,

first one probably didnt help that much, but in my opinion, application/ services that should not be running in "windows" when playing a game, really should be stopped anyways, someone posted the:

disabling Windows Game Bar / Game DVR line codes, i copy-pasted these to cmd admin, all good!

second one i think really minimized micro stutter to mini-mini stutter was:

when in-game, going to task manager, changing the core used by this game to 1 and then back to 4, before this the game used mostly 2,3,4 cores, not core 1. but after this change, its all leveled and i believe that even if the game does not use more proccessing power because of that, the cores 2/3/4 are now more freed up and are able to smoothly proccess windows proccesses that were assigned to cores 2/3/4, so this is i believe the biggest benefit i see when playing now, even in heavy proccess areas, there is way more smoothness to the game..

overall great game!! i bought div2 after div1ee, so lost of fun..

cheers,


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Originally Posted by testp

second one i think really minimized micro stutter to mini-mini stutter was:

when in-game, going to task manager, changing the core used by this game to 1 and then back to 4, before this the game used mostly 2,3,4 cores, not core 1. but after this change, its all leveled and i believe that even if the game does not use more proccessing power because of that, the cores 2/3/4 are now more freed up and are able to smoothly proccess windows proccesses that were assigned to cores 2/3/4, so this is i believe the biggest benefit i see when playing now, even in heavy proccess areas, there is way more smoothness to the game..


I have emailed Larian about this specific issue where the game barely uses the first core of the CPU. I have yet to hear anything back. My game runs much smoother when I do the affinity trick in task manager.

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I have an update and it's not a good one...

So after giving up on Divinity 2, i thought to try another game. Shadow of War. Why not? i open it up and right at the first menu i get that same sound tearing/ white noise and i think "well f@ck my life". i ask my dad for help (did i mention i know nothing about computers other than pressing cntrl alt del?). We reinstall the antivirus and do a quick disk defrag, clear the register etc. Guess what? The damn thing works! (don't get your hopes up). Arx - the most demanding thing ever is running smooth! Heck, i played SoW the entire weekend. In the beginning, my pc was kinda sluggish but after a while, as if something had snapped into place, it ran that game like a charm. About a week later, i'm playing Wednesday & Thursday as well with no problems at all, finishing act 1 and all, and on Friday...bam the whole thing is back with a vengeance. i boot the game on and after several seconds the FPS stays at a marry 10-25ish by the looks of it (gets worse if i try to run around). The freaking menu is slow, mouse skips, and the sound crackles on occasion. I left the game alone since, while i'm at college anyway, and it still persists today (Wednesday). Bloody hell i so hoped to relieve some stress...searched google for hours to no particular avail. i'm just about ready to sacrifice one of my testicles.

This leads me to believe the Hard Drive is dying, as that is what killed my last PC. it served me well enough for 10 years (until 2011- ish. yeah...who needs new games when u got nfs carbon) until i convinced my parents to help me get my current build. Could the HDD be dying already?

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Hey, just so you know, this guy on steam found the solution :
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=1167042797]Camera Rotate Stuter Fix[/url]


Just reduce the mouse update frequency (also know as Polling Rate). I just did it, switched from 1000HZ to 125HZ and now everything runs smooth. I can finally rotate my camera with my mouse !

On a side note :
i also did the "disable all but 1 core" then "re-enable all of them" and it improved the experience somewhat. Maybe placebo, try it ;)

Last edited by Zimza; 02/11/17 08:28 PM.
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i checked cpu useage yesterday after the "affinity" trick, it will now use all 4 cores 99% when the game needs it. i thought it was like with old -1 core games that, when put to 2 cores, it will just divide the load, however not the case here :-)

i dont know about hard drives, but common sense in gaming: restart computer, defrag hdd,
if you are playing single player, turn off internet, in (divinity2) use the .exe file that is in the game folder without multiplayer, dont have firefox or other applications open in the same time,

i personally have disabled some windows services as well, that are useful only if apes start to use computers in the future witch mean never... and stuff like that, for an older system this really helps, my windows 10 ram useage after start is only ~650 mb.

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I solved my problem: open up your PC and give it a good clean. Hope others' is the same.

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I decided to try DOS2 again to see if months of patches might have resolved the stuttering.

I seem to be running the game pretty good now. There are multiple things that I have done to get it running smooth. I'll list them here. What I think actually has helped the most is joining the Windows 10 insider preview program and upgrading to the Fast build (currently 17115).

Things I did:

1. Set my mouse polling rate to 125Hz. (Was 1000Hz.) I don't think DOS2 likes high poll rate gaming mice.

2. Change nvidia driver setting "preferred monitor refresh rate" to "application controlled". Then set the game to 2560x1440 @ 100Hz to limit the fps to 100. (Fullscreen) I have a 144Hz gsync monitor and I don't think the game likes high gsync'd fps. It seemed to stutter more when the fps got up over 120.

3. Upgraded to Windows 10 insider 17115 fast build. I've read that there were big changes to how windows handles memory and processor usage in this build. It seems to have helped a lot. I think Windows 10 is now letting the game use more of the processor than before.

4. Enabled "game mode" for DOS2 using Windows 10 game bar. They say it should help by allowing the OS to focus more on the game, so why not try it?

EDIT: Ahhhhh screw this, now today its back to being a stutter fest. I changed nothing since last night when it was playing great. What a pain.

EDIT2: After restarting a few times, it magically seems smoother. Maybe I just need to keep restarting until it feels like cooperating.

Last edited by HunterK10; 09/03/18 12:24 AM.
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Hello all. I just purchased DOS2 and found myself in the same boat as most of you guys.

In the very first scene in the bowels of the boat, simply panning/rotating the camera around results in large stutters every second or two. Big nasty stutters, where whats on screen can jump quite drastically. Enough to make my head spin.

I have a 4670k @ 4.4 and a 1060 6gb. Looking at the stats via Afterburner, both my CPU and GPU are floating on around 20% usage, so they are not being taxed at all. Also my frame counter is a rock solid 60fps with 16.6ms frame times. And yet I see this grim stuttering. I'm playing with a controller, so the tips regards mouse sensitivity dont apply in my case.

Things ive tried:-

- running the game at the lowest settings at 720p
- disable in-game vsync and use the driver vsync instead
- rivatuner to limit frame rates to 60 and 59.94
- all combinations of double/triple buffering
- windowed and fullscreen

Nothing makes the slightest bit of difference.

Im so gutted... as I was very much looking forward to this. I know there is no solution, so im not sure why im posting this! But figured I should throw my hat in the ring anyway.

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Originally Posted by fishcake

Things ive tried:-

- running the game at the lowest settings at 720p
- disable in-game vsync and use the driver vsync instead
- rivatuner to limit frame rates to 60 and 59.94
- all combinations of double/triple buffering
- windowed and fullscreen

Nothing makes the slightest bit of difference.


I know you said you are using a controller, but check this anyways:

Do you use a gaming mouse that has a very high polling rate? Try to use the mouse manufacturer software to lower the polling rate to 125Hz. I've read a lot of posts saying that this helped them.

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I have the same issue, camera stutter. BUT ONLY ON ONE OF MY PCs. See below.

PC 1 specs - no stutter
https://imgur.com/a/kks7f

PC 2 specs - stutter
https://imgur.com/6tK9bKN

They both have the same gaming mouse so the polling rate is not the problem (yes i still tested it). I also tried turning off steam cloud on PC 2. Didn't make a difference.

Differences between both PCs:

PC 2 has a dedicated sound card, PC 1 is onboard.

PC 2 has a razer mechanical keyboard, PC 1 has G.SKILL mechanical keyboard. I unplugged they keyboard and shut down the razer synapse, it didn't make a difference.

PC 2 has a 1440p 144hz monitor. PC 1 has a 1080p 144hz monitor.

Next step is going to be to compare background apps between the systems.

Any ideas are appreciated.

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Strange, another Core i5 4690K with stutter? I have that exact processor, too. Also a 144Hz Gsync 1440p monitor.

What I have noticed is: I start the game and test to see if there is bad stutter (test by clicking Options and watching the panning animation back and forth). If there is bad stutter, I shut the game down and just start it back up again. I do nothing different and the game is much smoother, no stutter. Its like the game doesn't initialize something properly or the OS doesn't trigger something and give the game full attention.

All I know is, the game can start with stutter, but if I restart it enough times, eventually it will start up with no stutter.

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Originally Posted by HunterK10
Strange, another Core i5 4690K with stutter? I have that exact processor, too. Also a 144Hz Gsync 1440p monitor.

What I have noticed is: I start the game and test to see if there is bad stutter (test by clicking Options and watching the panning animation back and forth). If there is bad stutter, I shut the game down and just start it back up again. I do nothing different and the game is much smoother, no stutter. Its like the game doesn't initialize something properly or the OS doesn't trigger something and give the game full attention.

All I know is, the game can start with stutter, but if I restart it enough times, eventually it will start up with no stutter.

Exiting and opening up the game again doesn't do it for me. Stutter is still there.

I forgot to mention that I first downloaded and played the game on PC 2, the PC with no stutter.

I tried making a new profile with new game saves on PC 1, but the stutter is still there..

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Greetings guys,

I am also getting some nasty stuttering, that I have been troubleshooting for quite some time now.

My Rig's equipped with I7-7700K and Aorus 1080TI, the monitor is 2560x1440@144hz with Gsync, game's running of SSD.

Btw, I am also using Razer peripherals and an xbox 360 controller. I have tried installing different versions of synapse, but to no avail.

What helped me is increasing the process priority, but did not eliminate the problem completely.
I found some useful information on this topic [url=http://https://www.reddit.com/r/DivinityOriginalSin/comments/887yu7/how_to_massively_improve_performance_even_on_high/]here[/url]
After applying this I am not getting hard stutters, but there is still micro-stuttering - mostly when rotating the camera.
I admit that limiting the FPS to say 80 or disabling the gsync kinda fixes the micro-stutter, but the game does not run as smooth.

I also tried meddling, with nvidia control panel settings - like performance options, max pre-rendered frames, v-sync, but nothing helps.

I also tried disabling core-parking, freq. scaling, running game without steam or any other overlays and bunch of other tweaks, without luck.

I hope that some improvement or fix can be figured out for this situation, until then I will keep my fps capped low, to minimize the impact.


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