I looked at Camp Boss Griff and various others across classic and tactician difficulty via loremaster/examine, main difference is that Vitality, Physical defense, Magic Defense, and damage of all NPCs get a passive 50% increase via difficulty setting buff. No other stats, talents, or traits appear to be different. Straight up 50%, so with stronger enemies that increase is bound to be massive.

Last edited by Nivv; 15/09/17 06:01 AM.