Originally Posted by Linio
Originally Posted by Hiver
Good.

Mages should not be main damage dealers. And they certainly shouldn't be powerful at the very start.



Well technically (at least, that's how it's done in other game), since they're the weakest in terms of hp and such, it's only fair that they do more damage than a warrior. A warrior can both do damage and tank damage. A mage should at least do the same amount of damage if said mage can also apply effect, otherwise it's pretty unbalanced.

I'm sad to see that this armor system is still not completely effective. The idea could be good if there actually are monsters with either one or the other. If most of the monsters have both equally, I don't really see how the system can work, because if so, there's indeed no need to have a mix party, where the game should point you that way, and reward diversity...

Meh.


That's it. Too many monsters have both physical/magic armor equipped is the problem. Imho, there should be less creatures having magic armor, even peasants on the street having magic armor just don't make sense.

Last edited by Oakleaf; 15/09/17 08:32 AM.