There's more than just Str and Warfare when it comes to damage. Don't forget that weapon talent are there too with archers also having Huntsman high ground bonus to think about.
Yeah, I get that. I still think my point stands - that all things being equal (in this example - for a fighter,) a point into Str gets you +weapon *and* +skill damage. Since characters are going to have to spend points on Con/Mem/Wit - Poly becomes a default high-priority addition to *every* build.
*Unless* there's something I don't understand. Like: after 10 points, attribute dmg bonus stops being 5%. Or maybe, after 10 points, combat abilities start offering 5% dmg *and* something else too. Or maybe, 3 memory slot skills *require* you to have some high number invested in a particular discipline before you can even read the book.
That's what I'm curious about. Maybe it's too early for anyone to know the answer. I'd like to know, so I can start pumping up the skills if I need to. If not, might as well plow up a bunch of Polymorph for everyone just so we can reap the advantages of crazy high combat stats.