Originally Posted by Nivv
I looked at Camp Boss Griff and various others across classic and tactician difficulty via loremaster/examine, main difference is that Vitality, Physical defense, Magic Defense, and damage of all NPCs get a passive 50% increase via difficulty setting buff. No other stats, talents, or traits appear to be different. Straight up 50%, so with stronger enemies that increase is bound to be massive.


That's ridiculous on principle. Neonivek has it right. Not only is a stat buff a shitty way of implementing Tactician, but this was a stretch goal! Larian specifically said they were spending time and money to add this up-front. It's especially galling because Tactician in D:OS 1 was a much more interesting implementation, and this is a major step back.

EDIT: Even if a mere stat boost was okay, +50% is FAR too big a stat boost to be reasonable to deal with in a game which is intended to be difficult by design in Classic.

Originally Posted by Cyka
breath is frankly useless after act 1. Heck, after you get your ranged tier 2 spells even, because you will be starting to abuse highgrounds and what not.

Breath also friendly fires incredibly badly and relies too much on positioning.


Lizard Breath was always bad, Shed Skin would have been better, but Larian decided that they wanted fire breath and they're sticking with it.

Last edited by Stabbey; 15/09/17 02:04 PM.