Bloody armor mechanics.... and i told them, i told them - make armor a percentage based damage and other effects defense. Not a hard defense that works at 100% even if you have one single point of armor.
If it was percentage based defense then you would be able to deal at least some damage and have a chance to cause status effect - even if you take down only 10% of it (or any amount)
But no - que crying how thats "random", ffs...