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In GM Mode right now and it's missing goblins like we saw in the demo GM sessions, missing spiderlings and quite a lot of other creatures that are featured in the main campaign, such as source hounds, gheists, almost every boss and a whole lot more.

Is this a mistake and due to the power outage? Will these creatures be in the release when the power outage is fixed and the editor is released?

A bit disappointed to see how limited the selection is compared to what we saw when GM mode was originally demo'd.

Last edited by Shapeshifter777; 15/09/17 02:50 AM.

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Yes i would like to know that too.

+ i find it really weird that the portraits dont match the changes i make with "archtypes" and im not certain if it is "ballanced" if i use city guards in fight they have 10points in singlehanded and twohanded weapons. even if i shrink them to level 1. Sadly the visual apearence is locked to the Archtype so it is really hard to find the right look for your npc if you want to save them for later use. i would like to sort my own npc's so if i edit a Black Ring npc i want to rename that specific group now i have in my campaign lots of npc's from the same Kingdom and all are in different folder's. I look forward for some improvements since I created a whole new world for this mode and want to build an epic campaign that lasts over years.

(oh and there are those weird brackets i have no idea why they are there like |hunting| |necromancy| etc. etc.)

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Demiurgus

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On the basis i saw the Gamespot GM mode which used a load of Goblins I've been writing a story that had goblins in it! Now loading up the game yesterday, no goblins ;-( Do i need to rewrite my story or could i expect to see some kind of add-on or mod from the community to enable more creatures? What's the expected timeline for that?

Thanks!

Fudz (https://www.twitch.tv/fudztown)

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Originally Posted by Fudz
On the basis i saw the Gamespot GM mode which used a load of Goblins I've been writing a story that had goblins in it! Now loading up the game yesterday, no goblins ;-( Do i need to rewrite my story or could i expect to see some kind of add-on or mod from the community to enable more creatures? What's the expected timeline for that?

Thanks!

Fudz (https://www.twitch.tv/fudztown)


I have the same problem right now. I re-watched the video and saw, that the GM added the goblins from the exported tab. My guess is that they were created with the modding tool, which should be released today or in the next days according to Larian Studios.

I hope we can get goblins soon, my story is only half as cool if I replace goblins with another race frown

Last edited by vometia; 15/09/17 11:20 AM. Reason: formatting
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There are some items missing aswell. I wanted to use the dead horse corpse but I can't find it at all. Plus I used the horse wagon but once it is placed there is no way to control it nor delete it unlike other items.

But yeah goblins are missing which is annoying. Hope they fix all this.

Last edited by Spotich; 15/09/17 11:39 AM.
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Originally Posted by Spotich
There are some items missing aswell. I wanted to use the dead horse corpse but I can't find it at all. Plus I used the horse wagon but once it is placed there is no way to control it nor delete it unlike other items.

But yeah goblins are missing which is annoying. Hope they fix all this.


Are there horses? If yes, use a horse and kill it -> You got your horse corpse.

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Sadly there is no horse either ='( but I had the same logic.

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+1

Would love to see a dev answer about if this is some sort of issue or if this is all we will get. There are so many creatures missing that are part of the game's main campaign, as well. If this is not due to some unforeseen issue, the creature/NPC selection is disappointingly bare-bones.

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Originally Posted by Minax
Would love to see a dev answer about if this is some sort of issue or if this is all we will get. There are so many creatures missing that are part of the game's main campaign, as well. If this is not due to some unforeseen issue, the creature/NPC selection is disappointingly bare-bones.


I agree as well, would like to see more included here. I wouldnt go so far as to say bare-bones, but its not as fleshed out as I had hoped

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Yup. I just can't figure out why they wouldn't have everything in the main campaign in GM mode at launch. I mean, if the content is already made, and it amplifies what you're able to do with GM mode, why not just include it into the GM's toy box?


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I'm guessing it was not intentional and they just need to package some data in the right place where it's currently missing. The goblins are there in the editor, so I don't see why they won't be in GM mode eventually.


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Originally Posted by Windemere
I'm guessing it was not intentional and they just need to package some data in the right place where it's currently missing. The goblins are there in the editor, so I don't see why they won't be in GM mode eventually.


Hope you are right! Since I don't think they will be working on the weekend, I'm hoping for a hotfix on monday! smile

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I think its possible that the reason why some monsters are not there is because of the power outage that happened yesterday

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Really hoping for a hot fix that adds them all in. The success or failure of GM mode depends on how much variety GMs can make with it. That variety hinges upon having all the resources at our finger tips.


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I'm working on this: http://larian.com/forums/ubbthreads.php?ubb=showflat&Number=611896&#Post611896


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