If anyone wants to kick this into action, it works the same as DOS:EE.
You can download the extracted Character.txt file here:
http://www.filedropper.com/character Edit it with Notepad or Notepad ++ variant. See post above for area to modify, for example:
new entry "HardcoreNPC" section
Save it here: You will need to create a few sub directories
..\Divinity Original Sin 2\Data\Public\Shared\Stats\Generated\Data
Start the game, there will be a warning about a modified version, run it and you can see the changes in Vitality for example using before/after.
If there was some type of consensus with the settings, it would be easy enough to re-pak it and make it an "official" mod.
What does this do and what should i edit?
That file in the game directory? Or do i copy this file you posted and paste it into the appropriate directory?
I should edit only the "hardcoreNPC"?
What do i edit to lower their hp bloat and armor bloat?
As for the consensus, Ill make the fing consensus myself.
HP or vitality should be only 10% higher. If even that, so we can really see if there are any other changes that make anything more tactical.
Armors should not change at all from classic.
The mechanic is a cancer anyway.
edit:
this section needs to be edited?
HARD:
new entry "HardcorePlayer"
type "Character"
new entry "HardcoreNPC"
type "Character"
data "ArmorBoost" "50"
data "MagicArmorBoost" "50"
data "Vitality" "50"
data "DamageBoost" "50"
data "Accuracy" "10"
ok then, so
HARD:
new entry "HardcorePlayer"
type "Character"
new entry "HardcoreNPC"
type "Character"
data "ArmorBoost" "0"
data "MagicArmorBoost" "0"
data "Vitality" "0"
data "DamageBoost" "0"
data "Accuracy" "0"
hows this?
Or do i just delete those last five entries alltogether?