Originally Posted by Malvolio
Originally Posted by Gyson

That doesn't sound too different from what's being reported in this thread for D:OS 2, does it?


I am sorry if I am missing it but is this sarcasm?

If the above mentions of increased HP/Armor, initiative and Damage are true the 2 games could not be further apart.

Numbers you mention have doubled and if that's not different enough you factor in the fact that they hit like a train and act as if they had 5 more wits (base) without having to sacrifice damage, action points, or defense. And icing on the cake due to their 100% CC immunity armor (now 50% more of it) you cant CC them to thin numbers.

I am missing specifics but what has been described so far is nowhere in the same realm.





I have already added correction in my later posts. Wit wasn't really buffed, they just outright change how initiative work and make sure it works in rotation now so even if your team goes full wit, you will have to act in you-enemy-you-enemy order from highest ini member to lowest.

And of course this works heavily into the enemy favour because they are guaranteed to be able to deal heavy +50% damage with that tactician buff without having to sacrifice any points into wit. You will have to exploit this the same way they do now (Only one high wit to get your party going first, the rest spec into pure damage because they will get to act anyway so they can break those armor right on their turn)