Originally Posted by frogl5
Originally Posted by Horrorscope

HARD:

new entry "HardcorePlayer"
type "Character"

new entry "HardcoreNPC"
type "Character"
data "ArmorBoost" "50"
data "MagicArmorBoost" "50"
data "Vitality" "50"
data "DamageBoost" "50"
data "Accuracy" "10"


Seems to me they could instantly fix it by setting the boost numbers to 20% (like EE). I would assume HardcoreNPC is the AI flag, if that actually changes AI.

Wonder why they decided to crank up everything by 50% instead of EE's 20%. Some players (like me) have to play on the hardest difficulties, but currently finding it a chore as I get near the end of Act One.


That does not fix the issue in slightest. Fights in Tactician should be different, not only harder in numbers. Fights in Tactician were different, not always that much, but here and there more than enough. Just increasing the stats does make it harder, but not more tactician, at least not in the way as we expected it.