Larian Banner: Baldur's Gate Patch 9
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#611934 16/09/17 12:10 AM
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Didn't find a thread for reporting bugs, so sorry if this is the wrong place... I found two bugs of which I would say the first one is pretty game breaking:

1) Horse wagon can't be selected after it is placed on the ground, resulting in not being able to move, rotate or delete it once it's placed (neither does CTRL + Mouse1 work!). Only way to remove it was to completely recreate the scene from scratch

2) Duplicating items which are modified with custom text will get the default text on the duplicated item (Duplicating NPCs with custom texts works tho)... After more testing I can say: It duplicates the item correctly if I duplicate it while the item lies on the ground, but when duplicating in the inventory of an NPC, the duplicated item gets the default text

Last edited by Zure; 16/09/17 12:22 PM.
Zure #612105 16/09/17 06:18 AM
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Good find.


GMAddon1: Adds almost every single monster and NPC from the main campaign into GM mode, plus a few large custom maps to use in GM mode.
Zure #612137 16/09/17 07:38 AM
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(German) umlauts ä,ö,ü break text editing in gm's prepare campaign mode. After typing an Umlaut your ability to use delete or backspace in text editing (names, custom description, possibly more) are gone. You'll need to restart the game to have them working again.

Zure #612263 16/09/17 10:55 AM
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Random values for Npc's being changed - especially for armour and random skills being added to the NPC's skill list. Buncha' my npc's had 50 armour, then when I reload some of them have 83/50 and a couple of hunter skills.

Not so much a dire problem, it's just extra hassle 'cause I have to delete them and then re-add them from the saved creatures list and set them up in the scene again while my players are waiting - I can't just get straight into it.

Zure #613501 17/09/17 03:34 PM
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I lost my Vignette Window and can't get it back.
Somehow the window where all Vignettes are listed disappeared and I can not create or manage them.
If I press the button on top of the screen or [V] all I get is a empty Vignette, that I can edit, but not save or do anything else with.

Edit: Found the problem: I am using 21:9 resolution and the Vignette window is blocked by the black borders on the sides of the screen in GM-mode. All other windows seem to work fine. If I keep the window central before switching from 16:9 to 21:9 I can still see and use it.

Last edited by Lombarden; 20/09/17 02:39 PM.
Zure #613867 17/09/17 09:18 PM
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Here are a few of mine:

4 player crash:
When I try to start my own adventure with 4 players the game crashes on me during loading and my players receive a timeout. As far as I can tell this also happens if 3 players are in character creation and a 4th player joins.

XP reward:
No matter how large or small, if I give the players XP rewards their XP 'locks' to a high negative number and they no longer gain XP from killing enemies. Only way to fix this is to give "level up to X" rewards. This seems to reset the XP to the pre-defiend level up threshold.

Armor values:
Some of my monsters have bugged armor while playing. Something like 30/17. I checked the monster after the game in edit mode but it showed 17/17.

Edit #1:
Custom NPC Skills:
NPCs do not preserve skill changes. Also they do not respect skill requirements but that seems intentional. Example: Create The Druid from "Archetype". Remove the Burning Blaze Skill. Save, load again. He has the skill again.

Edit #2:
GM Play mode messes with Prepare mode:
Create Custom NPC. Change Combat, Civil, Talents.. anything other than base Attributes. If you save and load in Prepare -> all good. Load it in Play -> all changes are gone! And at that point the changes are also lost if you load it in prepare again!

Last edited by Haanum; 18/09/17 12:22 AM.
Zure #614316 18/09/17 08:34 AM
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I can confirm the XP reward bug.

Also, if I hide pins on the world map in prepare mode, I can find no way to activate them in play mode. I can still let the party marker travel to them and load the associated location map, but my players never see the pin.

Last edited by Kachelschmierer; 18/09/17 08:35 AM.
Zure #614598 18/09/17 01:23 PM
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Melancholy Music:
Playing either of the 3 Melancholy Piano Themes makes it so you won't be able to stop play or play any other song until the Melancholy song finishes.

Placeholder Name:
Under the "Food: Produce" category there is, what I presume, an onion, except it has a placeholder name "CON_Food_Onion_A" and a carrot icon.

Placement Issues:
I've been experiencing placement issues with various objects, especially on terrain that is uneven. Even if it's just slightly uneven the object will not be placed even though the outline is white. You can easily notice this by using the "Cave - Underground Hall" scene and trying to place it on the more uneven terrain. The interesting part is if the objects are placed somewhere else first and then I try to move them to the place I wanted to place them in the first place, it works.

Can also confirm the XP bug and armor bug. I've noticed the armor bug happens when you level down a creature as it might not change the current armor value even though it's beyond the max armor the creature possesses at the lower level.

Edit #1: The "Poisonous Trunk" also seems to have all skills possible. I don't yet know if other creatures have this bug.

Last edited by LandonG; 18/09/17 02:45 PM.
Zure #615258 19/09/17 01:39 AM
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I have also experienced the 4 Player Bug on every game I have started. If I do not limit the group to 3 players, the game crashes and closes immediately when a 4th player is in the group. So far enjoying the editor. Some of the bugs require work around like the Armor and Skill bugs that cause them to revert after you load a game. I also encountered one of my Monsters leveling up to 12 when I had set him to 5 in the editor before opening the game. Was quite shocking to see him hit something for hundreds of points of damage against level ones!

Thank you for creating this, with a bit of polish and some more options this could be a go to game for quite some time.

Game Master X


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