Random values for Npc's being changed - especially for armour and random skills being added to the NPC's skill list. Buncha' my npc's had 50 armour, then when I reload some of them have 83/50 and a couple of hunter skills.

Not so much a dire problem, it's just extra hassle 'cause I have to delete them and then re-add them from the saved creatures list and set them up in the scene again while my players are waiting - I can't just get straight into it.