Originally Posted by Cyka
Originally Posted by Ellezard
It's just "You get CC'd, you lose. They get CC'd, you win".


that is just as cancerious as early access where you have to win on turn one to get CCed to oblivion


The game adds way to remove some of the CC yet forget to add spells that grant immunity to those CC.

We really need more defensive magic in this game that isn't just "Gain Armor" or "Gain Magic armor". A pure anti-cc abiltiy would have been nice, like "Stand your ground" for shield user where it creates a cover for teammate so projectile can't get through to them and prevent stuff like "Battering ram" from dashing right through.