First of all thanks for the quick replies.
So I did these following steps:
1. Create a terrain (128x128) with a texture.
2. Add 4x StartPoint (from the trigger tab).
3. Add a LightProbe.
4. Add a character (Humans_Male_armor_000).
5. Set that character to player.
6. On the AI panel click full generate.
7. Click the switch to Game/Editor button.
Now it solved my problem partially.
The editor decides to create one extra model for my party.
(one of the ingame companions Beast, Fane, Sebille, The Red Prince etc.)
This character is placed somewhere random on the map not even near the starting triggers.
Now if I click the other portrait the one of Humans_Male_armor_000 it does all work propperly and fine like it should.
So my new question is how do I make sure the editor does not spawn in that extra companion?
Also if I try to delete this extra companion its impossible and get this message: "the object is locked by source control".
Update:
Tried a new project without loading the story data. Did the same steps,
same problem but instead of a story companion it now places a "Dummy" model randomly on the map (outside the playable area).
Thanks,
Duncan
Last edited by Nonex; 16/09/17 02:59 PM.