Originally Posted by Hiver
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Manipulating the enemy AI is actually a tactic especially when you consider how key targets will rekt your team in a few hits now.


No, thats just manipulating enemy Ai. Its a meta shtick, which is used and abused outside of the game and its gameplay, which makes the internal game mechanics and gameplay mostly pointless.

Its a meta strategy abuse, not a tactic.



It's a turn-based game. You can't expect it to have insane tactical approach.

Just look at games like Fire Emblem which is considered to be one of the harder Turn-based strat game. What is the entire game strat and tactics about? Manipulating AI so they don't run across the map to kill you in 2 hits with a perma death while making sure you obtain the best result from that.

Pretty much every turn-based game has the same optimal strat too. "Stack damage, act first, CC people in order and beat them before they can deal any damage". It just so happens that the terrible armor system is further flawed and punish people for not min-max to high heaven in its most bloated mode. (Which really should be the case anyway but losing an entire role because of it is kinda lame.)

At this point, I have a feeling that people expect this game to have some real-time factor tactic in its tactician mode, which is not there because Divinity combat is NOT in real-time unless you exploit it with the mage side-line so one can buff in real time while everyone else still act in turn. The most you can do is cleanse those knock down, freeze, shocked and so.