Originally Posted by Kalrakh
The huge difference is: In Fire Emblem you use combat mechanics: That is tactical gameplay. In D:OS you can use out of combat mechanics, that is often not tactical anymore, it is just abuse of the flaws of the core game mechanic.


And you can tell when something is a clear exploit and when something is not.

For example, armor system is terrible but it's a part of the game that is not an exploit.

Neither is setting up the field so you have the advantage.

Meanwhile, hitting their buddies while they are talking so the boss don't join the fight or rejoining the fight in real time for infinite turn ? That's an exploit.

I remember playing a game of Last Remnant where I always use the best moves to beat harder bosses and people just go into E-peen contest, calling strong moves "exploits" for some reason.

Everyone has their own definition of fun and tactical so there's no reason trying to push it on other. I will agree that Tactical mode bloated stat is horrible and should just be labeled as "hard mode" but I will take what I am given and see if it can be cleared anyway without me outright breaking the game with stuff that I know will certainly be fixed.