It's a turn-based game. You can't expect it to have insane tactical approach.
Lol wut?
First of all nobody mentioned anything about "insane" anything, so dont strawman your arguments.
Second off all, importance of tactics is exactly what TB systems are all about - because they negate player skills influence on the gameplay itself - because character skills take precedence over player twitch skills.
Player handles the meta strategic levels and decisions - characters handle the in game tactical performance. Thats what Tb systems and RPG are.
The other version of this approach are action games, or other kinds of hybrids in which player twicth skills take precedence over game mechanics.
And no, there is no "everyones opinion about what is tactics is equally valid" - thats absurd nonsense. Else me eating a banana or taking a walk is a tactic.
There is no such insane absolute relativism about it.
You and anyone else can enjoy this tactician mode, nobody is saying you shouldnt - but these mechanics are not tactical, except very, very indirectly through meta strategic decisions made outside of the game world - and thats not tactic. Thats cheesing.