It's a turn-based game. You can't expect it to have insane tactical approach.
Lol wut?
First of all nobody mentioned anything about "insane" anything, so dont strawman your arguments.
Second off all, importance of tactics is exactly what TB systems are all about - because they negate player skills influence on the gameplay itself - because character skills take precedence over player twitch skills.
Player handles the meta strategic levels and decisions - characters handle the in game tactical performance. Thats what Tb systems and RPG are.
The other version of this approach are action games, or other kinds of hybrids in which player twicth skills take precedence over game mechanics.
And no, there is no "everyones opinion about what is tactics is equally valid" - thats absurd nonsense. Else me eating a banana or taking a walk is a tactic.
There is no such insane absolute relativism about it.
You and anyone else can enjoy this tactician mode, nobody is saying you shouldnt - but these mechanics are not tactical, except very, very indirectly through meta strategic decisions made outside of the game world - and thats not tactic. Thats cheesing.
You can considering both eating a banana or taking a walk as a tactic if you want if the topic is about taking a diet. On the other hand, if it's about playing the game, it's not. It's either wrong or right depending on the situation.
But to consider a method that is already doable in the game that will likely not be removed cheesing? At this point, you're putting personal feeling over the point of tactical plays, mechanical prowess.
It's like the discussion I had before with prefight buffs and pre emp first. Some of the people here called them cheesing and should not be used but those are legit strat in any turn-based game that has real time out-of-combat movement.
At this point, everyone might as well discuss what should be called and not be called tactical plays before we even discuss what tactical mode should be about.